dany612 said:
One fault of the 3DS is the small screen. I tried it, and it works. But the sytem makes you focus on this small area which puts more strain on your eyes. If it was around the size of XL, I think the 3D would of worked better. Also Nintendo could of had a higher resolution, but you know those bastards won't do that. Their lazy and I'm starting to get pissed as a fan <_<
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They're only built up to a certain scale in the mobile phones which use them. Nintendo had to make a choice between price, battery life and graphical capabilty. I don't see anyone complaining about the graphical output, but I do see complaints about battery life, and NOW you think a bigger screen would have been smarter?
no
From a review of a 15 inch Sharp Actius Laptop, with Parallax Barrier screen -
"However, three 3-D–enabled Electronic Arts games bundled with our test unit were problematic. On Need for Speed Hot Pursuit 2, we observed vertical bands and ghosting (secondary images); on James Bond 007: Nightfire, the ghosting was severe, and each eye saw not one but two aiming circles, making it hard to rack up a decent kill rate.
Also, because you're looking at the screen's flat 2-D surface, there's an acclimatization period while your brain figures out how to process the image. Indeed, some of our viewers complained of eyestrain. Adaptation can be instantaneous in teenagers, Sharp says, while older users (60 and up) could take a couple hours to be comfortable."
http://www.pcmag.com/article2/0,2817,1386949,00.asp
I would imagine that any loss of resolution between 2D and 3D mode on a larger screen would ultimately amplify these types of issues.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.