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Forums - Nintendo - 3DS: Disappointing In Person, Even to a 3D Advocate

TheGameFather said:

I think this particular issue is learning curve based.  Once you own the device for a few months you`ll be in the sweet spot for good and will struggle to remmember why it ever caused you problems.

If that truly ends up being the case then Nintendo will have a huge problem on their hands in terms of making this thing sellable to newcomers.  No company wants that kind of learning curve for any of their products.



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robzo100 said:
TheGameFather said:

I think this particular issue is learning curve based.  Once you own the device for a few months you`ll be in the sweet spot for good and will struggle to remmember why it ever caused you problems.

If that truly ends up being the case then Nintendo will have a huge problem on their hands in terms of making this thing sellable to newcomers.  No company wants that kind of learning curve for any of their products.

Think of it like having to work out how to swing properly in Wii Sports Golf. That took a learning curve, yet did not detract from the appeal of the game overall. The problem of combining tilt controls with 3D is different, i'll grant, because it spans multiple games, but is similar in nature. This is part of the reason the analogue 3D slider is there in the first place, because they realized that different levels would be needed for different scenarios for different people.



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Mr Khan said:
robzo100 said:
TheGameFather said:

I think this particular issue is learning curve based.  Once you own the device for a few months you`ll be in the sweet spot for good and will struggle to remmember why it ever caused you problems.

If that truly ends up being the case then Nintendo will have a huge problem on their hands in terms of making this thing sellable to newcomers.  No company wants that kind of learning curve for any of their products.

Think of it like having to work out how to swing properly in Wii Sports Golf. That took a learning curve, yet did not detract from the appeal of the game overall. The problem of combining tilt controls with 3D is different, i'll grant, because it spans multiple games, but is similar in nature. This is part of the reason the analogue 3D slider is there in the first place, because they realized that different levels would be needed for different scenarios for different people.

Besides that one fault you mention, Wii Sports games were all fun instantaneously within minutes - the experience was intuitive.  If it was a bit awkward you could adjust and it could even be within the same play session that you fix whatever miscalcualtions there were.

This sweetspot is not intuitive and is actually not fun at all when it doesn't work (double vision).  Wii Sports games were all fun because it was simply fun to do the intuitive gestures and recieve some level of meaningful feedback (the sweetspot is a bit black and white one could say).  I am very eager to see how people react to the 3DS compared to the initial Wii reaction.



When you first start out the experience is highly rewarding when it works but is unusual and inconsistent.  As you aclimatize to the new technology, its precision and consistency ramp up to meet your increasing comfort level and skills.

 

Its a fairly similar situation from my point of view.



robzo100 said:
Mr Khan said:
robzo100 said:
TheGameFather said:

I think this particular issue is learning curve based.  Once you own the device for a few months you`ll be in the sweet spot for good and will struggle to remmember why it ever caused you problems.

If that truly ends up being the case then Nintendo will have a huge problem on their hands in terms of making this thing sellable to newcomers.  No company wants that kind of learning curve for any of their products.

Think of it like having to work out how to swing properly in Wii Sports Golf. That took a learning curve, yet did not detract from the appeal of the game overall. The problem of combining tilt controls with 3D is different, i'll grant, because it spans multiple games, but is similar in nature. This is part of the reason the analogue 3D slider is there in the first place, because they realized that different levels would be needed for different scenarios for different people.

Besides that one fault you mention, Wii Sports games were all fun instantaneously within minutes - the experience was intuitive.  If it was a bit awkward you could adjust and it could even be within the same play session that you fix whatever miscalcualtions there were.

This sweetspot is not intuitive and is actually not fun at all when it doesn't work (double vision).  Wii Sports games were all fun because it was simply fun to do the intuitive gestures and recieve some level of meaningful feedback (the sweetspot is a bit black and white one could say).  I am very eager to see how people react to the 3DS compared to the initial Wii reaction.

Yes, having to adjust the position at start and then on the fly when you play with 3D and motion control together is neither part of the game nor of the fun. The fun thing could be for third people, though: if it's true that a partial solution is tilting the head while tilting the portable, after a while we could start to be able to spot 3DS hardcore users immediately thanks to the bull necks they'll develop.   



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Soleron said:
Xenostar said:

I have to say when i first played it i was a little dissapointed in the 3D, because everything ive seen has lead me to believe it was pop out 3D not depth 3D, i think if id been informed properly in the first place tho i would of been alot more impressed with it, if you know what i mean, it was just the feeling of expectation.

So the image is on the screen and behind it? Nothing in front?


I saw popout in Zelda. When running around the Kokiri Forest the lights floating around cam out of the screen.


Its true that its rare, and imo this is a good thing, due to it making the 3D too obvious, and almost a distraction from the onscreen action.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

dany612 said:

One fault of the 3DS is the small screen. I tried it, and it works. But the sytem makes you focus on this small area which puts more strain on your eyes. If it was around the size of XL, I think the 3D would of worked better. Also Nintendo could of had a higher resolution, but you know those bastards won't do that. Their lazy and I'm starting to get pissed as a fan <_<


They're only built up to a certain scale in the mobile phones which use them. Nintendo had to make a choice between price, battery life and graphical capabilty. I don't see anyone complaining about the graphical output, but I do see complaints about battery life, and NOW you think a bigger screen would have been smarter?

no

From a review of a 15 inch Sharp Actius Laptop, with Parallax Barrier screen -

"However, three 3-D–enabled Electronic Arts games bundled with our test unit were problematic. On Need for Speed Hot Pursuit 2, we observed vertical bands and ghosting (secondary images); on James Bond 007: Nightfire, the ghosting was severe, and each eye saw not one but two aiming circles, making it hard to rack up a decent kill rate.

Also, because you're looking at the screen's flat 2-D surface, there's an acclimatization period while your brain figures out how to process the image. Indeed, some of our viewers complained of eyestrain. Adaptation can be instantaneous in teenagers, Sharp says, while older users (60 and up) could take a couple hours to be comfortable."

http://www.pcmag.com/article2/0,2817,1386949,00.asp

I would imagine that any loss of resolution between 2D and 3D mode on a larger screen would ultimately amplify these types of  issues.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

I played it today and I must say it was really great. The Games (Pilot Wings) played well, and the graphics looked good, and i had fun playing and seeing the 3D, so yeah I'm happy with my purchase (I preordered it)

Also i had no double vision, even when i went to the side, if i waited for a second and let my eyes adjust it just went flat, not pop out, maybe i'm weird, but i liked everything about the device



3609-1228-9914

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Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Hephaestos said:
outlawauron said:

I played it earlier today and was not impressed. Pretty much cemented my non-interest in it.


interest is a totally different issue. Did you have interest in the DS?

Did the 3D work well for you though?

Not really. Despite hurting my eyes much worse than any 3D movie (they don't hurt my eyes at all, I just need to adjust them a bit), I did notice some depth. It's not real 3D, but stereostopic and it was noticable in some of the AR games. I'm sure some of the games that release for it will actually use it properly.

As far as interest, I wanted to play some of the games that were announced (Professor Layton), but I'm certainly not going to be in any hurry to buy one. I waited several years before getting a DS (I got a DSi for myself not long after they released) and the 3DS is far less compelling imo.



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