Mr Khan said:
Think of it like having to work out how to swing properly in Wii Sports Golf. That took a learning curve, yet did not detract from the appeal of the game overall. The problem of combining tilt controls with 3D is different, i'll grant, because it spans multiple games, but is similar in nature. This is part of the reason the analogue 3D slider is there in the first place, because they realized that different levels would be needed for different scenarios for different people. |
Besides that one fault you mention, Wii Sports games were all fun instantaneously within minutes - the experience was intuitive. If it was a bit awkward you could adjust and it could even be within the same play session that you fix whatever miscalcualtions there were.
This sweetspot is not intuitive and is actually not fun at all when it doesn't work (double vision). Wii Sports games were all fun because it was simply fun to do the intuitive gestures and recieve some level of meaningful feedback (the sweetspot is a bit black and white one could say). I am very eager to see how people react to the 3DS compared to the initial Wii reaction.







