robzo100 said:
If that truly ends up being the case then Nintendo will have a huge problem on their hands in terms of making this thing sellable to newcomers. No company wants that kind of learning curve for any of their products. |
Think of it like having to work out how to swing properly in Wii Sports Golf. That took a learning curve, yet did not detract from the appeal of the game overall. The problem of combining tilt controls with 3D is different, i'll grant, because it spans multiple games, but is similar in nature. This is part of the reason the analogue 3D slider is there in the first place, because they realized that different levels would be needed for different scenarios for different people.

Monster Hunter: pissing me off since 2010.







