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Forums - Nintendo - What makes Donkey Kong Country for the Wii special?

amp316 said:

Let's see.   It's because it's as good as any 2-D platformer ever made, and I don't give this sort of praise ever.

Why?  It has simply has the greatest level design that I have ever seen for this type of game.  I constantly asked myself how the heck they thought up all of the brilliant stuff in it.  The variety is fantastic and everytime you think that you've seen it all, the game throws you a curveball.

Now people that say that the replayability is limited haven't played the game.  After you get all of the Kong letters and puzzle pieces there is a mirror mode where you don't get the to use Diddy Kong's hover jump and you die from your first mistake.  Then there is time attack mode where you can get bronze, silver, gold, and shiny gold medals.  Try to get all of the shiny gold medals and see what happens.  As Rol stated, only a few people have done it and it's nearly impossible.  I'm going to try to do it, but don't expect to, and I can normally complete ANY game 100% with a decent struggle.  I don't know if all of my gaming efforts will ever result in me getting all of the shiny golds.  

Shiny gold?!? Damn, I have trouble getting gold in the first level, I'll never get those, ever.

I totally agree with you on the level design of this game, it's mindblowing. Usually by the last few worlds you've already seen it all and you're getting harder versions of what you already know but in this game it's filled with new ideas until the end.



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TruckOSaurus said:
amp316 said:

Let's see.   It's because it's as good as any 2-D platformer ever made, and I don't give this sort of praise ever.

Why?  It has simply has the greatest level design that I have ever seen for this type of game.  I constantly asked myself how the heck they thought up all of the brilliant stuff in it.  The variety is fantastic and everytime you think that you've seen it all, the game throws you a curveball.

Now people that say that the replayability is limited haven't played the game.  After you get all of the Kong letters and puzzle pieces there is a mirror mode where you don't get the to use Diddy Kong's hover jump and you die from your first mistake.  Then there is time attack mode where you can get bronze, silver, gold, and shiny gold medals.  Try to get all of the shiny gold medals and see what happens.  As Rol stated, only a few people have done it and it's nearly impossible.  I'm going to try to do it, but don't expect to, and I can normally complete ANY game 100% with a decent struggle.  I don't know if all of my gaming efforts will ever result in me getting all of the shiny golds.  

Shiny gold?!? Damn, I have trouble getting gold in the first level, I'll never get those, ever.

I totally agree with you on the level design of this game, it's mindblowing. Usually by the last few worlds you've already seen it all and you're getting harder versions of what you already know but in this game it's filled with new ideas until the end.

Yes, there is an even faster time than gold that gives you shiny gold medals.  Look up a shiny gold medal run on youtube and see how easy that looks.  :p  Honestly, right now I'm trying to get all silvers and that's not easy.  I have all bronze.



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@lordtheknight  Rol or anyone for that matter has to show me that the game cost more than 50 to make

@therepublic how are they not without merit??? Prove to me that there not and ill shut the hell up. as for that sentence dont know where you got that i thought Galaxy 2 was better. when i wrote that that is not what im thinking at all



@oni-link im assuming thats for me. I grew up on Sega and my first Ninty console was GC so mayve i dont get the Ninty charm. But IMHO NSMBWii isnt even the best of the bunch. I still think MARIO 3 is the best 2d Mario there is and ever will be (still have my GBA copy) followed closly by World then LAND 2. Id rather play any of those. than the latest ones

@Jumpin so if anyone didnt particularly care for NSMBWii they are wrong? your theory falls apart because its all a matter of opinion. Not everyone is going to like a certain thing so to that person who didnt like it, the game is not that valuble



oniyide said:

@lordtheknight  Rol or anyone for that matter has to show me that the game cost more than 50 to make

Fifty what? Dollars? million? What the Hell are you asking?



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@rolstoppable  How do you know i bought GTA4?? (I did) how do you know i bought it for full price???(i didnt). Common sense?? they took a DS game which cost 35 at retail, changed the level design and tacked on (IMO) a multiplayer mode. IT has nothing to do with Sony or Ninty. guess what GTA4, LBPs, hell Street Fighter they all have one thing in common. Some kind of online component. As long as people are still playing (they are) and the servers are still up (they are) for me that is infiinite replayability. That is the one thing that i wish NSMBWii had (at least a level editor ala Brawl). That is the main reason why i wont buy the game until the price comes down.

I like how you try to use the "common sense" argument. Doesnt explain the pricing for those games at all. so either A you have no idea the cost to make the game and you just dont want to say so. B. it really didnt cost Ninty that much to make. 

Since no one has shown me any concrete evidence to show that NSMBWii cost that much to make im sticking to my orginal statement. Im patient ill wait



@khuutra  dollars my bad. I wanna know how much the game cost to make and how that translates to retail price. Pretty much if the retail price was much higher than that to produce the game



oniyide said:

@khuutra  dollars my bad. I wanna know how much the game cost to make and how that translates to retail price. Pretty much if the retail price was much higher than that to produce the game

The distribution costs alone for twenty million copies would already be in the millions.

Okay, you want concrete proof? Let's do this thing.

Do you agree that they had people working on the game?



@khuutra  some of you are out to prove ME wrong, so the burden of proof is on you.  But WTH, presentation, they pretty much used the same code from the DS game which was on a portable system and those games has less cost development by default and the music is midi which is dirt cheap to make. 



Khuutra said:
oniyide said:

@khuutra  dollars my bad. I wanna know how much the game cost to make and how that translates to retail price. Pretty much if the retail price was much higher than that to produce the game

The distribution costs alone for twenty million copies would already be in the millions.

Okay, you want concrete proof? Let's do this thing.

Do you agree that they had people working on the game?

Secret North Korean slave labor and all assets ripped straight from the DS game

Have an intern make Yoshi and Koopa Kids models (the only ones unavailable to steal)

total costs (before production and distribution): $4,000



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