zarx said:
Alby_da_Wolf said:
zarx said:
S.T.A.G.E. said:
It's timed-exclusive to PC. It's coming to console, but the date is TBA. The action in this game is basically what Fable should've been like.
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well so was the first one, to be honest the fact that they still don't have a publisher and have not actually started porting it outside of a few levels to see if it's possible I don't see it happening TBH. There is still a chance but it is looking less and less likely, and even if it does happen it won't be for a long time anyway so for the time being I think it's safe to consider it exclusive.
It's actually supprising that EA or even Sony haven't picked it up.
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Most probably a wide, open and detailed world taylored to mid range current PCs with at least 2GB main RAM will need next gen consoles to make a port possible. Graphics wouldn't be a problem, but main RAM is, even if Windows latest versions eat 1GB, a game that expects another GB free wouldn't fit well in 256MB without, for example, splitting the levels, or, worse, shrinking and dumbing them down like they did in some PC/XFlop1 multiplats, or making each building, dungeon and other indoor place a separately loaded level, with the outdoors dynamically loaded, like in Morrowind, a system that took some patches to be tweaked to the best looking and smooth performances allowed on PC at higher res, but that was still beaten by the contemporaneous but PC exclusive Gothic, that being able to count on larger RAM could allow longer range visibility (you can go on top of towers and mountains and see for miles an active and alive world, while on Morrowind distance fog kicks in earlier and the furthest creatures visible are "frozen", as they are in a chunk of the outdoors level that will be fully loaded only when you get closer) and with higher detail and continuity between indoors and outdoors. So, if Witcher 2 devs are really determined to not cripple the PC version at all costs, next gen consoles will be needed to make a port possible without major rewritings and specific editing of the levels.
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Well from what the developers have said their new engine is scalable enough and streaming technology is good enough to run the game on current gen consoles without major changes and in fact they have done several tests during development and it is possible. And I see no reason to not belive them...
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Yes, all in all 9 years passed since Morrowind, so level dynamic loading techniques should have quite evolved by now. Let's just hope all goes for the best, although I still got the doubt that dynamically loading bigger or smaller chunks of a level could at least slightly change the gameplay, for example on the system with the longest sight, the player could spot enemies earlier (and they could spot him earlier too, if he's not stealthy enough). I remember in Mechwarrior 2: Mercenaries I started sniping the most powerful enemy mechs, particularly the Clan ones, from very far with the longest range weapons I had, also because preferring energy weapons I had to stop firing often to allow the heatsinks let out the excess heat, a shorter sight would have forced me to change strategy and maybe also to choose different weapons.
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