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Forums - Nintendo - Who's excited for Skyward Sword? I'm not.

 

Who's excited for Skyward Sword? I'm not.

You're full of nonsense. 217 61.13%
 
Glad we agree on something for once. 92 25.92%
 
To be or not to be, that is the question. 46 12.96%
 
Total:355

I'm a little reserved. I'm looking forward to it but I'm eager to see a bit more of what they've done in putting the game together in terms or plot or structure, and if they've changed anything at all. I'd like to see something a bit different whilst still keeping that Zelda feel.



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tolu619 said:
LOVEoo said:

They haven't shown anything great yet and I'm definitely not a fan of the WindWaker art influence. That said, I love Zelda and the only console game to let me down has ben WW so I'm still very much looking forward to this. My hands on at E3 was definitely postitive. At the moment I'm more excited for OoT3D because I know what I'm getting and I love it and 3DS.


WOW! WW let u down? Did u beat Majora's Mask? In your E3 hands on, how did the enemy difficulty compare with that of Twilight Princess?

I got really far in MM but I didn't beat it. I regret that. They were a lot harder but I didn't pick up on the direction you had to swing. Like the plants would have there mouths open horizontally and I just kept swing downward so I was getting my ass kicked.



Khuutra said:
noname2200 said:
Soriku said:


lol wut? If you don't like Zelda puzzles, why are you playing the games since puzzles are a big part of the series? Zelda dungeons have always been crammed with puzzles and the overworlds have always had puzzles as well so what are you talking about?

Soriku, your age is showing.

Be fair to Soriku, there was only one Zelda game that 1. predated the puzzle-dungeons, and 2. mattered

Actually even this isn't true either, Soriku's technically right in part; Zelda dungeons have always had puzzles, and so have the overworld, though to pretend that the first game was crammed with them would be dishonest.

Yes, figuring out which block to slide is a puzzle.



superchunk said:


These had puzzles too, so I agree with Soriku when he says he doesn't get your comment.

Both games had puzzles in the maps themselves. In which area you go to, lost areas, and especially the dungeons were a big puzzle.

Then in LoZ you had specific puzzles in certain rooms to open doors, such as pushing blocks, etc.

While the use of puzzles become more prevalent in later Zelda's, the entire series is built with puzzles as a primary component.

Khuutra said:

Yes, figuring out which block to slide is a puzzle.

We apparently have radically different definitions of the word puzzle.  Mine requires thought and ingenuity on the player's behalf. "Kill all the enemies, then push all the blocks if necessary" does not rise to that level.  Fighting some of the enemies requires more thought than that.





noname2200 said:
Khuutra said:

Yes, figuring out which block to slide is a puzzle.

We apparently have radically different definitions of the word puzzle.  Mine requires thought and ingenuity on the player's behalf. "Kill all the enemies, then push all the blocks if necessary" does not rise to that level.  Fighting some of the enemies requires more thought than that.

Getting into the peak of Death Mountain in itself w as a pretty involved puzzle. Yes, we are operating off of different definitions of a puzzle here, but you didn't give a definition, you gave a minimum requirement.

A puzzle is an environmental challenge that does not involve combat and for which the means of progression are not apparent at first glance. Needing to bomb the shit out of walls? That's a puzzle. Pushing blocks? That's a puzzle. Playing the Christing flute in front of a lake, why would you even do that? Oh, you better believe that's a puzzle.



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Khuutra said:
noname2200 said:
Khuutra said:

Yes, figuring out which block to slide is a puzzle.

We apparently have radically different definitions of the word puzzle.  Mine requires thought and ingenuity on the player's behalf. "Kill all the enemies, then push all the blocks if necessary" does not rise to that level.  Fighting some of the enemies requires more thought than that.

Getting into the peak of Death Mountain in itself w as a pretty involved puzzle. Yes, we are operating off of different definitions of a puzzle here, but you didn't give a definition, you gave a minimum requirement.

A puzzle is an environmental challenge that does not involve combat and for which the means of progression are not apparent at first glance. Needing to bomb the shit out of walls? That's a puzzle. Pushing blocks? That's a puzzle. Playing the Christing flute in front of a lake, why would you even do that? Oh, you better believe that's a puzzle.

Under your definition the entirety of Metroid is a puzzle then, which i would not disagree with, but we should make a semantic effort to differentiate between our modern, Layton-esque Zelda puzzles and the Metroid-esque puzzles that have been with the franchise since its inception



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Khuutra said:

Getting into the peak of Death Mountain in itself w as a pretty involved puzzle. Yes, we are operating off of different definitions of a puzzle here, but you didn't give a definition, you gave a minimum requirement.

A puzzle is an environmental challenge that does not involve combat and for which the means of progression are not apparent at first glance. Needing to bomb the shit out of walls? That's a puzzle. Pushing blocks? That's a puzzle. Playing the Christing flute in front of a lake, why would you even do that? Oh, you better believe that's a puzzle.

Under your definition the entirety of Metroid is a puzzle then, which i would not disagree with, but we should make a semantic effort to differentiate between our modern, Layton-esque Zelda puzzles and the Metroid-esque puzzles that have been with the franchise since its inception

There is not a linear differentation, here. One evolved from the other, and playing through all the games gives you a sense of how it happened.



I am excited for Skyward Sword- yes. I do, however wish that there was a "lazy" option-- to just play the game without the fancy pantsy stuff. Now don't get me wrong, I am an active person- there are just some times that I want to veg out and play my video games, ya know??



*~Zephyralin~*
Long ago, in the beautiful kingdom of Hyrule surrounded by mountains and
forests...
legends told of an omnipotent and omniscient Golden Power that resided in a
hidden land. Many people aggressively sought to enter the hidden Golden Land...
But no one ever returned.
One day evil power began to flow from the Golden Land... So the King commanded
seven wise men to seal the gate to the Land of the Golden Power. That seal
should have remained for all time...
... ...But, when these events were obscured by the mists of time and became
legend...
A mysterious wizard known as Agahnim came to Hyrule to release the seal. He
eliminated the good King of Hyrule... Through evil magic, he began to make
descendants of the seven wise men vanish, one after another. And the time of
destiny for Princess Zelda is
drawing near."

LOVEoo said:
tolu619 said:
LOVEoo said:

They haven't shown anything great yet and I'm definitely not a fan of the WindWaker art influence. That said, I love Zelda and the only console game to let me down has ben WW so I'm still very much looking forward to this. My hands on at E3 was definitely postitive. At the moment I'm more excited for OoT3D because I know what I'm getting and I love it and 3DS.


WOW! WW let u down? Did u beat Majora's Mask? In your E3 hands on, how did the enemy difficulty compare with that of Twilight Princess?

I got really far in MM but I didn't beat it. I regret that. They were a lot harder but I didn't pick up on the direction you had to swing. Like the plants would have there mouths open horizontally and I just kept swing downward so I was getting my ass kicked.


Most Zelda enemies become waaaay easier after the first 2 encounters because you now know exactly what to do. But in a game like GoW or metroid for example, they remain tough no matter how many times you encounter them, even when you know their patterns. I know u probably only had a half hour hands on, but do you think they can stay tough after you know what trick to pull or do they die in 2 hits like most Zelda enemies?

    BTW, go finish MM. I'm on my 2nd playthrough. Tell me you at least beat the water dungeon?



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tolu619 said:


Most Zelda enemies become waaaay easier after the first 2 encounters because you now know exactly what to do. But in a game like GoW or metroid for example, they remain tough no matter how many times you encounter them, even when you know their patterns. I know u probably only had a half hour hands on, but do you think they can stay tough after you know what trick to pull or do they die in 2 hits like most Zelda enemies?

    BTW, go finish MM. I'm on my 2nd playthrough. Tell me you at least beat the water dungeon?

Yea thats thing it was only a 10min demo so I'm sure I'd get used to it eventually. I can't say if they'll stay tough forever. Yea  i got up the graveyard with that big zombie dog. I stopped around there.