By using this site, you agree to our Privacy Policy and our Terms of Use. Close
superchunk said:


These had puzzles too, so I agree with Soriku when he says he doesn't get your comment.

Both games had puzzles in the maps themselves. In which area you go to, lost areas, and especially the dungeons were a big puzzle.

Then in LoZ you had specific puzzles in certain rooms to open doors, such as pushing blocks, etc.

While the use of puzzles become more prevalent in later Zelda's, the entire series is built with puzzles as a primary component.

Khuutra said:

Yes, figuring out which block to slide is a puzzle.

We apparently have radically different definitions of the word puzzle.  Mine requires thought and ingenuity on the player's behalf. "Kill all the enemies, then push all the blocks if necessary" does not rise to that level.  Fighting some of the enemies requires more thought than that.