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I didn't think that genre would be seen as something so mainstream. I really didn't expect the response I got when I first made The Legend of Zelda. A world of swords and magic really wasn't considered mainstream at the time.
On Steel Diver:
The project was on hold, and about two years after the Nintendo DS system was released, one of the teams finally had time to work on it. That's when we resumed its development as a Nintendo DS title. But right as we were making it, the features of Nintendo 3DS system started to get fixed. So while we were developing we thought, "This would work so much better on the Nintendo 3DS system!" It's basically a side-scrolling submarine game where you would move through a three-dimensional body of water. We thought it would look so much prettier if there was depth to it and the wide screen.
Read the full interview here








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