
I didn't know Eurogamer has perimssion to use that word in their reviews:
The moment you get to play with the squirrel suit in Pilotwings Resort is magical. For a handful of early challenges, Nintendo's latest will have lulled you with pleasant, untaxing familiarity. The skies are blue, Wuhu Island is a pallet of neatly-mown greens and rugged browns, and all the 3DS' inaugural star seems to really want you to do is practise landing, thread yourself unhurriedly into spinning hoops, and mess around with lazy, lofting thermals. The usual stuff.
Then the suit comes out, and suddenly you're diving straight towards the centre of Wuhu's volcano while the game snaps into keen focus around you. The scenery suddenly seems sharper, the playfully-used 3D is transformed into the perfect tool for judging your descent, and the rings no longer represent a gentle muddle of objectives, but rather a micro-surgically precise arrangement of targets for you to lance through. Within seconds, the series' dreamy disposition blows away as bizarre techno fizzes up over the soundtrack and – what's this? – a racing line seems to emerge.
Pilotwings has the room to be both a pretty knockabout timewaster for a lazy Sunday afternoon and a surprisingly demanding arcade game: a launch title built from simple pieces that plays out in dozens of satisfying little moments. And guess what? Even when the squirrel suit is gone and you're back to the standard aircraft, that invisible racing line remains.













WHO IS JESUS REALLY?
