| Scoobes said: Why didn't you mention Starfox? |
THIS
WiiU/Wii/3DS/DS/Xbox360/PS3/PSP Owner
3DS FC: 1032-1246-9162 (Nacho)
Nintendo Network ID: Zap786
If you add me, please let me know to add you back
| Scoobes said: Why didn't you mention Starfox? |
THIS
WiiU/Wii/3DS/DS/Xbox360/PS3/PSP Owner
3DS FC: 1032-1246-9162 (Nacho)
Nintendo Network ID: Zap786
If you add me, please let me know to add you back
Better examples can be found by typing "Pokemon" on the VGC sales search bar and pressing enter.
“These are my principles; if you don’t like them, I have others.” – Groucho Marx
Metroid Prime 2 & 3 sucked compared to 1. They strayed so far from 1 and sales prove it. Its just that metriod prime 3 got lucky and sold a little more than 2,

RolStoppable said:
I wouldn't call that gimped exploration, if anything, the exploration was made too complex and complicated in Echoes. In this case we aren't talking about a weak game though, but the direct sequel to a game that people already liked. A sequel on which the developer didn't cut any corners on production values. You still keep missing that the sales of the first Metroid Prime were indeed inflated by hype and wrong expectations. Metroid also hadn't been around for eight years at that point, so some gamers hadn't even played a Metroid game before, like all those kids that grew up with a Nintendo 64. Echoes wasn't a game that changed up the formula drastically or made any other big mistakes, so the only explanation for massively decreasing sales within the same generation is that many people didn't like the first game enough to want more of it. |
1. Okay the fun in the exploration was gimped due to the problems in navagating the dark world. And since exploration is a major component of the game, that is a problem.
2. I think it's a good game. And it still sold over a million copies due to that. But other problems did get in the way. Production values can't make up if people find an area boring or frustrating (like the complaints of the wolf areas in Twilight Princess, which also clearly didn't skimp on the production values).
3. I'm denying, not missing. You have to prove it was, not merely assert it. I offered my evidence of legs, showing that word of mouth was postive for the game, which would not be the case if it didn't meet expectations (see the loss of legs for Other M). And just because there was a time gap doesn't mean most buyers were expecting an FPS like Halo. I remember much of the ads making it clear it was a different type of game than the typical FPS.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
I'll leave it at that you have to try. From a sales perspective, the math behind Other M made a good deal of sense, specifically in trying to "Japan-ize" the storytelling and such. Some elements they tried worked from a gameplay perspective: FLUDD was an excellent 3D platforming tool, and i'd say the lack of appeal behind Sunshine lay elsewhere (namely in how unremarkable the world itself was), and Double Dash laid the foundation for the modern games (i don't buy the crap that says Mario Kart DS brought it back closer to the roots, the modern control scheme and weapon scheme all stems directly from Double Dash, it was the unremarkable Super Circuit that got back to the SNES roots, and no-one ever cared about that game)
I really don't know what the point of this response was, but experimentation is not the inherent evil people claim it is, though it is important to distinguish where internal experimentation works, and where a new IP could work.

Monster Hunter: pissing me off since 2010.
I agree that if you change the formula of a franchise then you can usually expect a decline in popularity. That being said, to stay stagnant would be death as well.
NSMBW worked because gamers hadn't recieved that basic gameplay for so long. If that was the only kind of mario game released from the original until now you could garauntee a drop in popularity. It's basically a middle ground. Don't branch off to far, and don't stay the same. Even nsmbw had the new multiplayer element (and it was great I will say).
RolStoppable said:
I would like to see that evidence of legs, because the VGC database only shows weekly sales for Japan and no other territory. Otherwise your evidence is just as much of an assertion as my theory. |
Well I at least have potential evidence that can be verified. Do you have something more than just an assumption of what gamers thought when they bought this? Heck, Halo was only out for a year, so console FPS wasn't even that big of a genre back then.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
It is true- most people either complain about how a game has changed drastically or if a game did not change much at all
RolStoppable said:
Then verify it, please. Much of those legs probably come from the official bundle or the Player's Choice reprint anyway, so it doesn't make that much of a strong point anyway. Goldeneye was released in August 1997 in the United States and went on to sell eight million copies worldwide. So much for that. |
1. How would being those make the sales be for the reason of assumption of being an FPS? That just means there was more incentive to buy the game, not that any of those made the game look like another genre.
2. "wasn't even that big of a genre", does NOT mean "there wasn't any notable FPS at all before Halo", so don't pretend you debunked my point, when you clearly misread it.
If you had written "and then came Turok, Perfect Dark, and other N64 FPS", you would have had a good counterpoint, but that still ignores that I pointed out the ads showed this wasn't like those games.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
| SpartenOmega117 said: It is true- most people either complain about how a game has changed drastically or if a game did not change much at all |
Such is the nature of the fanboy