I'll leave it at that you have to try. From a sales perspective, the math behind Other M made a good deal of sense, specifically in trying to "Japan-ize" the storytelling and such. Some elements they tried worked from a gameplay perspective: FLUDD was an excellent 3D platforming tool, and i'd say the lack of appeal behind Sunshine lay elsewhere (namely in how unremarkable the world itself was), and Double Dash laid the foundation for the modern games (i don't buy the crap that says Mario Kart DS brought it back closer to the roots, the modern control scheme and weapon scheme all stems directly from Double Dash, it was the unremarkable Super Circuit that got back to the SNES roots, and no-one ever cared about that game)
I really don't know what the point of this response was, but experimentation is not the inherent evil people claim it is, though it is important to distinguish where internal experimentation works, and where a new IP could work.

Monster Hunter: pissing me off since 2010.







