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RolStoppable said:
LordTheNightKnight said:

1. Okay the fun in the exploration was gimped due to the problems in navagating the dark world. And since exploration is a major component of the game, that is a problem.

2. I think it's a good game. And it still sold over a million copies due to that. But other problems did get in the way. Production values can't make up if people find an area boring or frustrating (like the complaints of the wolf areas in Twilight Princess, which also clearly didn't skimp on the production values).

3. I'm denying, not missing. You have to prove it was, not merely assert it. I offered my evidence of legs, showing that word of mouth was postive for the game, which would not be the case if it didn't meet expectations (see the loss of legs for Other M). And just because there was a time gap doesn't mean most buyers were expecting an FPS like Halo. I remember much of the ads making it clear it was a different type of game than the typical FPS.

I would like to see that evidence of legs, because the VGC database only shows weekly sales for Japan and no other territory. Otherwise your evidence is just as much of an assertion as my theory.


Well I at least have potential evidence that can be verified. Do you have something more than just an assumption of what gamers thought when they bought this? Heck, Halo was only out for a year, so console FPS wasn't even that big of a genre back then.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs