staticneuron said:
Awesome I would like to know where that tidbit of information comes from. Also when referring about FMV's in PSX games and certain PS2 games you have to remember thatalot of them werent just cutscenes you watched. Actually quite a few of them were part of the environment( moving elevators, smoke comming out of pipes, waves crashing against a beachs shore). This generation is actually alot different so I am not even going to hazard a guess about how much FMV takes up 3 disks. I am going to bet that kojima was not kidding when he said the space of blu ray seemed small..... and I don't recall him using FMV's in the previous metal gears. They all seemed to be engine cutscenes. Dev's used up the space of cd's quickly, then they have filled dvd's, now that blu ray is there I believe that Developers will eventually find better uses and pratical applications for the space. Besides I never understood this less is more approach to disc space size. It refers to efficiency, and whether or not data is necessary. EDIT: Lord, FFVII also had cutscenes during the game. And it is not about whether or not the games were different sizes (which I believe they were anyway) it was about developers techniques. Eventually they could fit more data onto the disks yet the later final fantasy's still had multiple discs. First of all, no, the FMVs in VII did not integrate into the gameplay. They all had a short loading screen before and after. Second, I distincly pointed out that better optimized data applied to game data, not FMVs. FMVs use codecs, and the PS1 just handled MPEG-1, which applied to every FF game on the system, so more FMVs would require more data, no matter how effectively the game data was coded. Back onto what jaffe said: he stated after the release of god of war that epic games were not important and he would like to work on smaller more emotional games.Somehow I don't think his smaller emotional games would need the space of a BR disc (probably why CAC is relegated to the PSN) So what makes his opinion so valid after claiming to go away from epic games? Not wanting to make them doesn't take away the fact that he knows how they are made. |
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs