It refers to efficiency, and whether or not data is necessary.
And at which point does space become a hinderance? Did you know that Soul reaver was never supposed to be two games? Have you read about the enchant arems developer running out of space?
These devs know what they are doing and sometimes it stops being an effiency issue and then the story, scenes and characters have to be dropped because their ambitions couldn't fit on the disk.
First of all, no, the FMVs in VII did not integrate into the gameplay. They all had a short loading screen before and after. Second, I distincly pointed out that better optimized data applied to game data, not FMVs. FMVs use codecs, and the PS1 just handled MPEG-1, which applied to every FF game on the system, so more FMVs would require more data, no matter how effectively the game data was coded.
It is not even a question. The fire and smoke in many parts of the 1 disc. Many of the intown elements like escalators and elevators actually simulated movement by just runing an FMV. There were many many instances in which your characters were runniing ofer or interacting with FMV's in final fantasy 7 and it should have been painfully obvious. "EDIT" and if you can try to rip the videos you would see that for yourself.
Not wanting to make them doesn't take away the fact that he knows how they are made.
And does that make his opinion more important than kojima's? or Hayashi's? Of course his personal pov will reflect what he says because he believes in a "DIRECTION" for the "ENTIRE" industry. How best to propogate that if everyone is restricted by hardware. I believe that he is under the mistaken impression that devs with too much freedom cannot create masterpiece's or envoke alot of emotion out of epic titles. I disagree and I was shocked that he said that after the completion of god of war because I considered that gem to be very involving.
Games make me happy!
PSN ID: Staticneuron
Gamertag: Staticneuron
Wii Code: Static Wii - 3055 0871 5802 1723







