| staticneuron said: It refers to efficiency, and whether or not data is necessary. And at which point does space become a hinderance? Did you know that Soul reaver was never supposed to be two games? Have you read about the enchant arems developer running out of space? These devs know what they are doing and sometimes it stops being an effiency issue and then the story, scenes and characters have to be dropped because their ambitions couldn't fit on the disk. First of all, no, the FMVs in VII did not integrate into the gameplay. They all had a short loading screen before and after. Second, I distincly pointed out that better optimized data applied to game data, not FMVs. FMVs use codecs, and the PS1 just handled MPEG-1, which applied to every FF game on the system, so more FMVs would require more data, no matter how effectively the game data was coded. It is not even a question. The fire and smoke in many parts of the 1 disc. Many of the intown elements like escalators and elevators actually simulated movement by just runing an FMV. There were many many instances in which your characters were runniing ofer or interacting with FMV's in final fantasy 7 and it should have been painfully obvious. "EDIT" and if you can try to rip the videos you would see that for yourself. Not wanting to make them doesn't take away the fact that he knows how they are made. And does that make his opinion more important than kojima's? or Hayashi's? Of course his personal pov will reflect what he says because he believes in a "DIRECTION" for the "ENTIRE" industry. How best to propogate that if everyone is restricted by hardware. I believe that he is under the mistaken impression that devs with too much freedom cannot create masterpiece's or envoke alot of emotion out of epic titles. I disagree and I was shocked that he said that after the completion of god of war because I considered that gem to be very involving. |
FF7 had many FMVs in the gameplay, mainly because the backrounds were pre-rendered, and the only way to make them change real-time was to change it to a FMV, then when the FMV was over the pre-rendered backround would change to the last part of FMV, appearing that nothing had changed. However if you look closely you can see the screen starts to get a little fuzzy whenever this happens because it's not real-time.
I would never say that more space is a bad thing, but at what price? Blu-ray has very few other advantages, yet it is increasing the price of the PS3 by at least 200$. PS3s are costing Sony approx. twice as much to make as the 360 is to microsoft, yet graphically we have yet to really see a difference.
On the plus side for Sony, it appears that PS3 has turned the tide of the war between HD-DVD and Blu-ray, but again at what cost?
currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X







