Yes, some developers can make absolutely amazing games in only two years. Naughty Dog are a good example of this. However, most developers aren't quite so able.
To give a few examples:
- Insomniac: Released an incredibly underwhelming Resistance 2 after only two years, and switched to a three year dev cycle for Resistance 3.
- Epic: Released a somewhat underwhelming Gears 2 after only two years (it was mainly the multiplayer that had issues), and switched to a three year dev cycle for Gears 3.
- Bungie: Has always taken three years to develop each mainline Halo game.
- Valve: Valve Time? Lemme know when the announce Episode 3.
I think, just like the other big games in the cinematic shooter market, Killzone 3 should've had three years in the oven. Or at the very least 2.5. Everything I've read says the game is incredible on numerous fronts, but it has a few issues that could've (and should've) been rectified with some extra development time. Issues like:
- Cutscenes with weird audio mixing (almost no bass)
- Weird transitions between cutscenes/gameplay
- Cutscenes that people have said should've been playable ("should've been more like Half-life 2" I've heard)
- Offline co-op but no online co-op
- Missing features from multiplayer (patching in custom servers? what the hell?)
Granted, I haven't actually played the game yet, but this is how I feel after having read various reviews and previews.
Does anybody who has already played the game feel similarly?
Edit:
Ok,I think a lot of people are misunderstanding me here. I'm not trying to say the game won't be that good, or that reviews are all spot on with their knocks about the story (lol CoD) or anything of the sort. I think the game will be damn good.
However, I think that extra development time is what would've been needed to make it the next Uncharted 2, Red Dead Redemption, Assassin's Creed II, or Halo: Reach.
Only two of those games managed such quality within two years, and in one case, the game was made by one of the absolute best developers in the industry, while in the other case over 450 people were working on it.
I think the game would've benefited from more development time, and more importantly I think it deserves that extra time.









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