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Forums - PC - And you wonder why developers 'hate' PC gamers ...

fps_d0minat0r said:

What PC really needs is a gaming platform which is essentially another OS so it doesnt eat 1gb of ram and is easy to optimise games for like the consoles.

also rather than releasing 100 graphic cards a year, manufacturers should mutually agree on only releasing 2 per year.

what makes console gaming so popular is the standardisation.....you buy a game and you expect it to run identical even if your system is brand new or its 5 years old. On PC you can forget running the latest game on a 5 year old machine unless 1) you paid a ridiculous price for it which 99% people wouldnt or 2) your running the game at PSP resolution or making the graphics crap.

now like it or not, 99% of PC gamers have an online connection so they need always online DRM to effectively stop the pirates. i know it caused a shitstorm before but most the people complaining were the pirates anyway.

now if you dont have internet, its 2011 and i strongly recommend you get it. This way, developers will make far more money only from online pc gamers than they are in the whole PC market at the moment.

oh and dont complain about 2354235x53453464 resolution because its not practical for anyone and i would consider it cheating the same way a HD gamer on console has an advantage over someone playing on SD (and i know that from personal experience)


Always online DRM has been tried, and easily circumvented. All DRM is easily circumvented. No matter how smart your DRM programmers are, there will always be a hacker out there much smarter. DRM increases piracy, not reduces it. The backlash towards companies who use DRM, especially oppressive DRM, is enormous, and piracy rates increase exponentially when they do. Hence the reason Ubisoft completely dropped their original strict DRM.

Piracy is an inevitability on all platforms. Perhaps even more present on handhelds than PC, and with the NGP switching to flash cards it will now be even easier to pirate (just as the DS was easier thanthe PSP). Rather than trying to attack something you can't possibly defeat, and waste time and money on the war, offer incentives to buying legitimately, like releasing on Steam. Accept that every game will be pirated, but that doesn't mean you can't make a profit on it. 



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fps_d0minat0r said:

What PC really needs is a gaming platform which is essentially another OS so it doesnt eat 1gb of ram and is easy to optimise games for like the consoles.

also rather than releasing 100 graphic cards a year, manufacturers should mutually agree on only releasing 2 per year.

what makes console gaming so popular is the standardisation.....you buy a game and you expect it to run identical even if your system is brand new or its 5 years old. On PC you can forget running the latest game on a 5 year old machine unless 1) you paid a ridiculous price for it which 99% people wouldnt or 2) your running the game at PSP resolution or making the graphics crap.

now like it or not, 99% of PC gamers have an online connection so they need always online DRM to effectively stop the pirates. i know it caused a shitstorm before but most the people complaining were the pirates anyway.

now if you dont have internet, its 2011 and i strongly recommend you get it. This way, developers will make far more money only from online pc gamers than they are in the whole PC market at the moment.

oh and dont complain about 2354235x53453464 resolution because its not practical for anyone and i would consider it cheating the same way a HD gamer on console has an advantage over someone playing on SD (and i know that from personal experience)

I play on SD a majority of the time for PS3...so you're telling me I'd do even better with an HDTV...I think the effect is minimal.



Money can't buy happiness. Just video games, which make me happy.

naznatips said:
fps_d0minat0r said:

What PC really needs is a gaming platform which is essentially another OS so it doesnt eat 1gb of ram and is easy to optimise games for like the consoles.

also rather than releasing 100 graphic cards a year, manufacturers should mutually agree on only releasing 2 per year.

what makes console gaming so popular is the standardisation.....you buy a game and you expect it to run identical even if your system is brand new or its 5 years old. On PC you can forget running the latest game on a 5 year old machine unless 1) you paid a ridiculous price for it which 99% people wouldnt or 2) your running the game at PSP resolution or making the graphics crap.

now like it or not, 99% of PC gamers have an online connection so they need always online DRM to effectively stop the pirates. i know it caused a shitstorm before but most the people complaining were the pirates anyway.

now if you dont have internet, its 2011 and i strongly recommend you get it. This way, developers will make far more money only from online pc gamers than they are in the whole PC market at the moment.

oh and dont complain about 2354235x53453464 resolution because its not practical for anyone and i would consider it cheating the same way a HD gamer on console has an advantage over someone playing on SD (and i know that from personal experience)


Always online DRM has been tried, and easily circumvented. All DRM is easily circumvented. No matter how smart your DRM programmers are, there will always be a hacker out there much smarter. DRM increases piracy, not reduces it. The backlash towards companies who use DRM, especially oppressive DRM, is enormous, and piracy rates increase exponentially when they do. Hence the reason Ubisoft completely dropped their original strict DRM.

Piracy is an inevitability on all platforms. Perhaps even more present on handhelds than PC, and with the NGP switching to flash cards it will now be even easier to pirate (just as the DS was easier thanthe PSP). Rather than trying to attack something you can't possibly defeat, and waste time and money on the war, offer incentives to buying legitimately, like releasing on Steam. Accept that every game will be pirated, but that doesn't mean you can't make a profit on it. 


Steam is an incredible marketplace for both consumers and publishers, I wonder what the hell some of them are thinking not wanting to release their games there. Valve are now probabaly the single most important company for PC gaming as a whole and what they're doing through Steam, especially for small timers and Indie games is nothing short of incredible. When I can buy Neverwinter Nights 2 Gold Edition for twenty euros, my incentive for torrenting and fiddling around with cracks and serials riddled with trojans and other shit, disappears. Like I mentioned earlier, this reminds me of the music industry battling everything except their aging CD copies and archaic distribution methods.

I admit that I used to pirate games, quite a lot actually. But then I grew up and started making more money and more sense. Getting digital copies of games with backup storages online for prices into the 2.50 euro mark is an insane deal. I get fantastic games for a fantastic price and full entitlement to tech support and proper online play. I just bought the Square Enix pack last night, never made such a good deal in my entire life.



naznatips said:
fps_d0minat0r said:

What PC really needs is a gaming platform which is essentially another OS so it doesnt eat 1gb of ram and is easy to optimise games for like the consoles.

also rather than releasing 100 graphic cards a year, manufacturers should mutually agree on only releasing 2 per year.

what makes console gaming so popular is the standardisation.....you buy a game and you expect it to run identical even if your system is brand new or its 5 years old. On PC you can forget running the latest game on a 5 year old machine unless 1) you paid a ridiculous price for it which 99% people wouldnt or 2) your running the game at PSP resolution or making the graphics crap.

now like it or not, 99% of PC gamers have an online connection so they need always online DRM to effectively stop the pirates. i know it caused a shitstorm before but most the people complaining were the pirates anyway.

now if you dont have internet, its 2011 and i strongly recommend you get it. This way, developers will make far more money only from online pc gamers than they are in the whole PC market at the moment.

oh and dont complain about 2354235x53453464 resolution because its not practical for anyone and i would consider it cheating the same way a HD gamer on console has an advantage over someone playing on SD (and i know that from personal experience)


Always online DRM has been tried, and easily circumvented. All DRM is easily circumvented. No matter how smart your DRM programmers are, there will always be a hacker out there much smarter. DRM increases piracy, not reduces it. The backlash towards companies who use DRM, especially oppressive DRM, is enormous, and piracy rates increase exponentially when they do. Hence the reason Ubisoft completely dropped their original strict DRM.

Piracy is an inevitability on all platforms. Perhaps even more present on handhelds than PC, and with the NGP switching to flash cards it will now be even easier to pirate (just as the DS was easier thanthe PSP). Rather than trying to attack something you can't possibly defeat, and waste time and money on the war, offer incentives to buying legitimately, like releasing on Steam. Accept that every game will be pirated, but that doesn't mean you can't make a profit on it. 


Glad you're not in charge of DEA or DOD.

Because change piracy with a few other choice words that have been popular these last 10 years and that gives a bleak picture of your view of the future....

Anyway so your whole plan for developers is lets hope we can find a few suckers that will stay pay for the game ?

Great plan.......



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Baalzamon said:
fps_d0minat0r said:

What PC really needs is a gaming platform which is essentially another OS so it doesnt eat 1gb of ram and is easy to optimise games for like the consoles.

also rather than releasing 100 graphic cards a year, manufacturers should mutually agree on only releasing 2 per year.

what makes console gaming so popular is the standardisation.....you buy a game and you expect it to run identical even if your system is brand new or its 5 years old. On PC you can forget running the latest game on a 5 year old machine unless 1) you paid a ridiculous price for it which 99% people wouldnt or 2) your running the game at PSP resolution or making the graphics crap.

now like it or not, 99% of PC gamers have an online connection so they need always online DRM to effectively stop the pirates. i know it caused a shitstorm before but most the people complaining were the pirates anyway.

now if you dont have internet, its 2011 and i strongly recommend you get it. This way, developers will make far more money only from online pc gamers than they are in the whole PC market at the moment.

oh and dont complain about 2354235x53453464 resolution because its not practical for anyone and i would consider it cheating the same way a HD gamer on console has an advantage over someone playing on SD (and i know that from personal experience)

I play on SD a majority of the time for PS3...so you're telling me I'd do even better with an HDTV...I think the effect is minimal.

3 examples

1) COD4, go to the building in the online map bloc where the side entrance is, it will be pitch black and u need night vision to see if your playing SD. now go there again on a HD TV and u can see the floor detail and any campers sitting in the corner.

2) COD4 again but on online map creek (different resolutions on PC) low res = harder to see through trees and leaves. high res = easy to spot slight movement in snipers hiding in the grass.

3) GTA4. go under the train bridge near where you start.....the shadows cover up so much of the screen its had to see (put me off playing the game) then i got a HD tv and it was much more clearer.

there is definatly an advantage on playing higher resolution.

and i hope you atleast have widescreen otherwise your even more disadvantaged.



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fps_d0minat0r said:

3 examples

1) COD4, go to the building in the online map bloc where the side entrance is, it will be pitch black and u need night vision to see if your playing SD. now go there again on a HD TV and u can see the floor detail and any campers sitting in the corner.

2) COD4 again but on online map creek (different resolutions on PC) low res = harder to see through trees and leaves. high res = easy to spot slight movement in snipers hiding in the grass.

3) GTA4. go under the train bridge near where you start.....the shadows cover up so much of the screen its had to see (put me off playing the game) then i got a HD tv and it was much more clearer.

there is definatly an advantage on playing higher resolution.

and i hope you atleast have widescreen otherwise your even more disadvantaged.

lol, nope, its a sd 4:3 tv...my k/d is like 1.7 in team deathmatch, so I'm not going to make any fuss about it.



Money can't buy happiness. Just video games, which make me happy.

Ail said:

Glad you're not in charge of DEA or DOD.

Because change piracy with a few other choice words that have been popular these last 10 years and that gives a bleak picture of your view of the future....

Anyway so your whole plan for developers is lets hope we can find a few suckers that will stay pay for the game ?

Great plan.......

Show me DRM that works. Really, the only ones suffering from DRM are the ones who actually buy the game..



DRM's a red herring anyway. It's much more about controlling what you do with the product once you've bought the game than deterring pirates, with the ultimate aim of killing the second hand market off. Pirates never have to deal with the inconveniences many DRM schemes impose upon customers.

If publishers are going to put DRM on games, then they need to offer something extra to make up for it. Steam does that, with a host of useful features that compensate for losing the ability to resell your game. Ubisoft's always-on service (for example) doesn't offer me or anyone else anything at all in return, just potential hassle and annoyance.

Ultimately, the customer is king and generally doesn't give two shits about a business other than that they get a good product. The sooner Ubisoft- and EA who are starting to backslide into their stupid old ways- realise that the better for everyone; including themselves as they can stop wasting money and development time on useless copy protection schemes.



Zkuq said:
Ail said:

Glad you're not in charge of DEA or DOD.

Because change piracy with a few other choice words that have been popular these last 10 years and that gives a bleak picture of your view of the future....

Anyway so your whole plan for developers is lets hope we can find a few suckers that will stay pay for the game ?

Great plan.......

Show me DRM that works. Really, the only ones suffering from DRM are the ones who actually buy the game..


This: The more invasive the DRM, the more advantageous piracy even for some people that otherwise would pay for the game. There have even been more than a few games where legit owners had to play a cracked copy due to some batshit crazy DRM. And forcing to stay online is just dumb for single player or local multiplayer modes.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Killy_Vorkosigan said:

Oh also, too funny that you twesterm, bash piracy while pirating the article of Dtoid, pictures included ^^


I think people should start getting banned for even remotely suggestion it is the same.