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naznatips said:
fps_d0minat0r said:

What PC really needs is a gaming platform which is essentially another OS so it doesnt eat 1gb of ram and is easy to optimise games for like the consoles.

also rather than releasing 100 graphic cards a year, manufacturers should mutually agree on only releasing 2 per year.

what makes console gaming so popular is the standardisation.....you buy a game and you expect it to run identical even if your system is brand new or its 5 years old. On PC you can forget running the latest game on a 5 year old machine unless 1) you paid a ridiculous price for it which 99% people wouldnt or 2) your running the game at PSP resolution or making the graphics crap.

now like it or not, 99% of PC gamers have an online connection so they need always online DRM to effectively stop the pirates. i know it caused a shitstorm before but most the people complaining were the pirates anyway.

now if you dont have internet, its 2011 and i strongly recommend you get it. This way, developers will make far more money only from online pc gamers than they are in the whole PC market at the moment.

oh and dont complain about 2354235x53453464 resolution because its not practical for anyone and i would consider it cheating the same way a HD gamer on console has an advantage over someone playing on SD (and i know that from personal experience)


Always online DRM has been tried, and easily circumvented. All DRM is easily circumvented. No matter how smart your DRM programmers are, there will always be a hacker out there much smarter. DRM increases piracy, not reduces it. The backlash towards companies who use DRM, especially oppressive DRM, is enormous, and piracy rates increase exponentially when they do. Hence the reason Ubisoft completely dropped their original strict DRM.

Piracy is an inevitability on all platforms. Perhaps even more present on handhelds than PC, and with the NGP switching to flash cards it will now be even easier to pirate (just as the DS was easier thanthe PSP). Rather than trying to attack something you can't possibly defeat, and waste time and money on the war, offer incentives to buying legitimately, like releasing on Steam. Accept that every game will be pirated, but that doesn't mean you can't make a profit on it. 


Steam is an incredible marketplace for both consumers and publishers, I wonder what the hell some of them are thinking not wanting to release their games there. Valve are now probabaly the single most important company for PC gaming as a whole and what they're doing through Steam, especially for small timers and Indie games is nothing short of incredible. When I can buy Neverwinter Nights 2 Gold Edition for twenty euros, my incentive for torrenting and fiddling around with cracks and serials riddled with trojans and other shit, disappears. Like I mentioned earlier, this reminds me of the music industry battling everything except their aging CD copies and archaic distribution methods.

I admit that I used to pirate games, quite a lot actually. But then I grew up and started making more money and more sense. Getting digital copies of games with backup storages online for prices into the 2.50 euro mark is an insane deal. I get fantastic games for a fantastic price and full entitlement to tech support and proper online play. I just bought the Square Enix pack last night, never made such a good deal in my entire life.