
The Ipad edition seems to have taken 2D boy and other indie developers by surprise, as its first 31 days on sales nearly doubled that of the Wii version.
The amazing game, published and Developed by 2D boy, a team of only 2 workers, sold an amazing 125,000 copies, compared to the Wiiware version, which reached only 68,000 copies in the same time.
It was one of the most expensive games on WiiWare, and it's the same deal with the Ipad version, however, it's not the price which has been turning some heads, but the difficulty. It is for this reason that a patch which allows levels to be skipped easier, and an infinite amount of these skips, to be released.
I LOVE World Of Goo, and, seriously, if you haven't played it, you really, really need to get it, an any platform. But did this news seriously surprise anyone? And are you happy for World Of Goo?
(More info: http://www.pocketgamer.co.uk/r/iPad/World+of+Goo/news.asp?c=27348)









