By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Dark Souls will be 60 hours! No Demo or planned DLC.

MaxwellGT2000 said:
zgamer5 said:
MaxwellGT2000 said:
zgamer5 said:
MaxwellGT2000 said:
zgamer5 said:

hell yeah. considering it has spawn points and you dont loose souls il buy it. hopefully it will be easier then demon souls.


BURN THE HERETIC! BURN HIM!


what if the game gets two game difficulties, easy and *harder then demon souls*. how is that?


Kill it with fire! Easy mode is for pussies and grandpas!

what about hard mode? it wont be as hard as demon souls but it will still be hard for pussies and grandpas.


Haha in all honesty I don't mind different settings I just want the options from the start and the ability to go up in difficulty if the first is too easy.   This is how I've always felt about games, I also like unlocking harder and harder difficulties ala Viewtiful Joe.

But games like Bayonetta, Viewtiful Joe, Donkey Kong Country Returns, and Demons Souls remind me of my childhood where there was one setting and that setting was kick you in your teeth until you get it right... and I loved every moment of it, since you feel so accomplished when it's over.

demon souls reminded me of how crappy i am at games. i dont want to feel that again but i also want dark souls.



Being in 3rd place never felt so good

Around the Network
Packie said:
zgamer5 said:

hell yeah. considering it has spawn points and you dont loose souls il buy it. hopefully it will be easier then demon souls.

It's actually a lot harder according to Miyazaki.


hopefully the checkpoints will make my constant dieng tolerant enough so i could get past the tutorial.



Being in 3rd place never felt so good

zgamer5 said:
MaxwellGT2000 said:


Haha in all honesty I don't mind different settings I just want the options from the start and the ability to go up in difficulty if the first is too easy.   This is how I've always felt about games, I also like unlocking harder and harder difficulties ala Viewtiful Joe.

But games like Bayonetta, Viewtiful Joe, Donkey Kong Country Returns, and Demons Souls remind me of my childhood where there was one setting and that setting was kick you in your teeth until you get it right... and I loved every moment of it, since you feel so accomplished when it's over.

demon souls reminded me of how crappy i am at games. i dont want to feel that again but i also want dark souls.


I encourage the things I listed simply because making a game accessible to the nonskilled people in the world... most of the world I mean... that means the game can sell to more people... but it can also still be something I really enjoy playing, but in all honesty many times when developers have difficulty levels they have a not as well crafted experience with the difficulty, instead of designing the game with traps and hiding enemies you just get the same enemies in the same spots just doing more damage and that's not what I want : so hopefully they go for experience first and accessibility second lol



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
zgamer5 said:
MaxwellGT2000 said:


Haha in all honesty I don't mind different settings I just want the options from the start and the ability to go up in difficulty if the first is too easy.   This is how I've always felt about games, I also like unlocking harder and harder difficulties ala Viewtiful Joe.

But games like Bayonetta, Viewtiful Joe, Donkey Kong Country Returns, and Demons Souls remind me of my childhood where there was one setting and that setting was kick you in your teeth until you get it right... and I loved every moment of it, since you feel so accomplished when it's over.

demon souls reminded me of how crappy i am at games. i dont want to feel that again but i also want dark souls.


I encourage the things I listed simply because making a game accessible to the nonskilled people in the world... most of the world I mean... that means the game can sell to more people... but it can also still be something I really enjoy playing, but in all honesty many times when developers have difficulty levels they have a not as well crafted experience with the difficulty, instead of designing the game with traps and hiding enemies you just get the same enemies in the same spots just doing more damage and that's not what I want : so hopefully they go for experience first and accessibility second lol


i agree. even if its very hard, hopefully il be able to invite a friend so he can help me out.



Being in 3rd place never felt so good

Looking forward to this one!!



Around the Network

Good, no DLC bullshit, we need more games like that...