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zgamer5 said:
MaxwellGT2000 said:


Haha in all honesty I don't mind different settings I just want the options from the start and the ability to go up in difficulty if the first is too easy.   This is how I've always felt about games, I also like unlocking harder and harder difficulties ala Viewtiful Joe.

But games like Bayonetta, Viewtiful Joe, Donkey Kong Country Returns, and Demons Souls remind me of my childhood where there was one setting and that setting was kick you in your teeth until you get it right... and I loved every moment of it, since you feel so accomplished when it's over.

demon souls reminded me of how crappy i am at games. i dont want to feel that again but i also want dark souls.


I encourage the things I listed simply because making a game accessible to the nonskilled people in the world... most of the world I mean... that means the game can sell to more people... but it can also still be something I really enjoy playing, but in all honesty many times when developers have difficulty levels they have a not as well crafted experience with the difficulty, instead of designing the game with traps and hiding enemies you just get the same enemies in the same spots just doing more damage and that's not what I want : so hopefully they go for experience first and accessibility second lol



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000