By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Final Fantasy: Officialy burnt out?

 

Final Fantasy: Officialy burnt out?

Yes 130 47.62%
 
No 94 34.43%
 
GIVE DEM A CHANCE! 40 14.65%
 
Not an FPS so I don't care :-) 9 3.30%
 
Total:273

Is FF13 burnt out? Well, I guess it depends on what's fueling the flame. I can't deny at least some creative flame is left- they keep trying new things, even if I can't stand most of them. Popularity and sales, well... as long as enough people keep buying it, they'll keep fueling it. But quality? That flame's been dead for a while. I'll take a look at why.

The series was born in late 1987, so the series is just over 23 years old. Yet, how many games are there in the entire FF series, including spinoffs? At last count, I got 51, or a bit over 2 per year on average. (I'll post the list at the end.) The first 9 years saw a rate of less than 1 per year, including spinoffs. The 10th year, most of 1997, saw 3 games in that year alone, acceptable, given that both 1996 and 1998 were void. (1998 is also the last year to not have a game without the words 'Final Fantasy' in one way or another in the title.) Adding in these few years brought the average to 1 after half its current life. The second half of its life, then, had to (and did) average 3 games per year to bring the average to what it is now. (2008 and 2009 tie for king, at 6 games each year.) And frankly, if you have to churn out that many games each year, there's going to be a quality hit. This shows- the games aren't about gameplay anymore, they're about making interactive movies, especially the mainline. And to finance this, they continue to milk the name, knowing that it doesn't have to be good anymore; people keep buying it just for the title.

Meanwhile, most of the people who gave a lot of the earlier games their gameplay and charm are gone from Square. They now have the same few people coming up with ideas, and the similarities in the thought process show. The appearance of a carbon copy story in a new world is showing. They're not given a break, a chance to come up with genuinely new ideas. Instead, the creativity I mentioned in the beginning comes from different implementations of the same old ideas, which is where the change is perceived. But as long as the old idea continues to sell, why should they come up with a new one? It'll be more work for little to no extra benefit. And thus, the quality has stagnated, and died. I think what Square forgot, is that, ultimately, these are games. Sure, a game can tell a story, but it's not a good game unless you can deviate from things some. If I have to just run in a straight line to keep going on your story, then just make a movie and be done with it. Oh, wait... it's been tried... with less dependable results. So we'll just pass off our new movie as a new game- we'll even be able to sell it for more than a movie, to boot!

Now I know I'm going to get accused of seeing this through nostalgia-tinted glasses. But I've replayed many of the older games rather recently, and yes, I would rather play through FF1 than FF7 (or frankly, any post-7 FF) again, despite that my last play of FF1 was after my last play of FF7. And some later ones, like FF10, I've tried playing. Multiple times, even. But they bore me. They're too easy, there's nowhere to explore, and you really don't have the character freedom anymore. I love the sphere grid idea in 10, but if the game itself is a chore, it fails. The only game I've been able to get into and enjoy post-6 is 9, though it also fell to the problem of being too easy. (12 came close, but it had 2 glaring flaws that drove me batty: the license grid and AI programming limitations.) And there are other series that I find have evoloved nicely: I like both styles of the Persona games, Tales has been fairly dependable in what to expect, and even another S-E series, Dragon Quest, has had its last release be the best game in the series to date. But FF has devolved, to the point where yes, on this day, I would play an older one to a newer one. I don't see that changing, nor will it, even if somehow things do turn around, because the light is out, and I've no interest in trying to respark it.

List of Final Fantasy games by Japanese release date
1987 Final Fantasy 1
1988 Final Fantasy 2
1990 Final Fantasy 3
1991 Final Fantasy 4
  Seiken Densetsu: Final Fantasy Gaiden (Final Fantasy Adventure/Mystic Quest)
1992 Final Fantasy 5
  Final Fantasy USA: Mystic Quest (Mystic Quest Legend)
1994 Final Fantasy 6
1997 Final Fantasy 7
  Final Fantasy Tactics
  Chocobo's Mysterious Dungeon
1999 Final Fantasy 8
  Chocobo's Dungeon 2
  Chocobo Racing
  Chocobo Collection
2000 Final Fantasy 9
  Chocobo on the Job
2001 Final Fantasy 10
2002 Final Fantasy 11
  Chocobo Land
  Final Fantasy Unlimited with U (Yes, based on the anime)
2003 Final Fantasy 10-2
  Final Fantasy Tactics Advance
  Choco-Mate
  Final Fantasy Crystal Chronicles
  Final Fantasy Unlimited PC Adventure
2004 Before Crisis: Final Fantasy 7
2005 Final Fantasy 7 Snowboarding
2006 Final Fantasy 12
  Final Fantasy 7: Dirge of Cerberus
  Chocobo de Mobile
  Final Fantasy Fables: Chocobo Tales
2007 Final Fantasy 12: Revenant Wings
  Final Fantasy 7: Crisis Core
  Final Fantasy Tactics A2
  Final Fantasy Fables: Chocobo's Dungeon
  Final Fantasy Crystal Chronicles: Ring of Fates
2008 Final Fantasy 4: The After Years
  Chocobo and the Magic Picture Book
  Final Fantasy Crystal Chronicles: My Life as a King
  Final Fantasy Crystal Guardians
  Final Fantasy Crystal Defenders
  Final Fantasy Dissidia
2009 Final Fantasy 13
  Final Fantasy Crystal Chronicles: Echoes of Time
  Final Fantasy Crystal Chronicles: My Life as a Darklord
  Final Fantasy Crystal Chronicles: The Crystal Bearers
  Final Fantasy Crystal Defenders: Vanguard Storm (iPhone got a few of these...)
  Final Fantasy: 4 Heroes of Light
2010 Final Fantasy 14
  Final Fantasy: Hikari to Yami no Senshi
2011 Final Fantasy 13-2
  Final Fantasy Type-0
  Final Fantasy Dissidia Duodecim 012
TBA Final Fantasy Versus 13
  Code name Fortress (FF12 related, possibly dead?)


-dunno001

-On a quest for the truly perfect game; I don't think it exists...

Around the Network

i don't feel “the dowward spiral” at all, though I'm not happy with FF13. perhaps people should stop compare everything to FF7 and start to apprieciate merits in the newer iterations. Even for FF13, the battle system is quite...exciting..



LordTheNightKnight said:
--OkeyDokey-- said:
LordTheNightKnight said:
--OkeyDokey-- said:
LordTheNightKnight said:


Um, the Wii shovelware doesn't sell well for the most part, neither did Ninjabread Man.

And it's the fact that the sales are frontloaded that is the proof most gamers dind't enjoy FFXIII (same with Other M and Heavy Rain), while gamers like games like Red Dead Redemption, Just Dance (it's not shovelware just because some people don't like it), and even Epic Mickey.

People did like Heavy Rain and you're going to have to deal with that.


"most gamers" does not mean "no one at all", so you're going to have to deal with that, and try to actually read the context of my comments.

Okay. Most gamers did like Heavy Rain and you're going to have to deal with that.

It has tripled its first week sales in under a year. That's more than I can say for Mass Effect 2 for example. Did most gamers not like Mass Effect 2, the game of the year? Your logic is seriously flawed.


No, the game didn't have legs, which means the majority of those who bought was due to the marketing. Tripling still isn't an indication of legs, since it's about sales staying at an appreciable level for a time after launch, which didn't happen. Modern Warfare just tripled its launch in total sales, but it had great sales after the launch week, which meant legs.

Plus just because a game gets a lot of acclaim among the gaming community (which I'm not denying, so stop acting like I have to deal with something I already know) doesn't mean the game is actually liked by most gamers outside of it. This applies to lots of games, even those I myself like, and sold well but without legs.

And the marketing was not showing the actual game, but the common "show only the most attention grabbing parts of the cut scenes" ads that a lot of games that open well, but don't have legs, have. If the marketing had showed how the game actually played, and from that the game sold the same even without legs, it would at least show gamers were interested in that kind of game. But that's not what happened.

BTW, it might seem that because so few people speak out against the game, that people therefore like it. That's an aspect of the "false consensus effect". People often ignore things they don't like, and that's what happened among most PS3 gamers when it came to this game (and unfortunately Wii and PS2 owners to Okami as well, even if the game had been given some actual marketing).

How was the marketing misleading, pray tell? http://www.youtube.com/watch?v=muP-cRsmg7Q

You know what I find hilarious? You used Epic Mickey as an example of a game that had legs.

Heavy Rain week 8: 37k
Epic Mickey week 8: 32k

Oops. Guess Epic Mickey only sold well initially because of misleading advertising and everyone actually hated it.



What does Heavy Rain have to do with the topic at all? This is way off base.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

LordTheNightKnight said:

The gameplay of XIII was not of the typical variety.

I suppose you do have a point, although I was talking more of the point that it's a typical JRPG, not an ARPG or TPS or Fighter or whatever.



                            

Around the Network
Carl2291 said:
LordTheNightKnight said:

The gameplay of XIII was not of the typical variety.

I suppose you do have a point, although I was talking more of the point that it's a typical JRPG, not an ARPG or TPS or Fighter or whatever.

According to the developers FF13 isnt an RPG at all but a new type of game althogether, inspired by Call of Duty Modern Warfare 2.

this is why FF13 is an abysmal RPG and a disgrace to what Sakaguhci created all those years ago.

FF13-2 sales will prove this.



A203D said:

According to the developers FF13 isnt an RPG at all but a new type of game althogether, inspired by Call of Duty Modern Warfare 2.

this is why FF13 is an abysmal RPG and a disgrace to what Sakaguhci created all those years ago.

FF13-2 sales will prove this.

Okay I'm sorry. Final Fantasy XIII is an FPS. I'm wrong.



                            

In my opinion the series is not 'Burnt out' at all.

Let us look at FFXIII,

To me this game was fresh, It provided a new sense of direction for the team developing FF. The story telling in FFXIII was superb and a step above the last few series. Although linear to an extent, this game still had what all FF should have.

Now it is unfair and unjust to judge FFXI and FFXIV in the same manor you would judge FFXII or FFXIII. These are two very different games. As MMO's they are extremely wonderful and if given the chance the universe they are set in are absolutely beautiful. If you pay attention they have great stories, I can not judge FFXIV on this for I have yet to play it.

Yes I see the point on SE  being on a downward spiral as of late. But what JRPG has not been? We are in a period of time when the old must learn something new. Give it a few more years before we judge if FF series is 'Burnt out'

 

And just for fun my top 5 FF titles in order.

Final Fantasy Tactics / Final Fantasy 7 / Final Fantasy 8 / Final Fantasy 11 / Final Fantasy 13



Carl2291 said:
A203D said:

According to the developers FF13 isnt an RPG at all but a new type of game althogether, inspired by Call of Duty Modern Warfare 2.

this is why FF13 is an abysmal RPG and a disgrace to what Sakaguhci created all those years ago.

FF13-2 sales will prove this.

Okay I'm sorry. Final Fantasy XIII is an FPS. I'm wrong.

Its not an FPS, its not an RPG, its not even a game, its an interative movie, where you run in straight lines and fight the same enemy again and again, in the same scripted battles.

untill you come to the end of the straight line and watch a cutscene about hormonal teen melodrama, with a teenage girl who has the voice of a 45 year old women going through menopause. you then repeat this process for 60 hours.

lets just see how many people buy the sequel of the teenage girl going through menopause,

cos not as many people bought FF10-2 as they bought FF10, i willing to bet a lot of people do the same with FF13-2. only FF10 was actully popular in comparasion to FF13.

The Last Story proves FF should have never turned into this.



A203D said:

Its not an FPS, its not an RPG, its not even a game, its an interative movie, where you run in straight lines and fight the same enemy again and again, in the same scripted battles.

untill you come to the end of the straight line and watch a cutscene about hormonal teen melodrama, with a teenage girl who has the voice of a 45 year old women going through menopause. you then repeat this process for 60 hours.

lets just see how many people buy the sequel of the teenage girl going through menopause,

cos not as many people bought FF10-2 as they bought FF10, i willing to bet a lot of people do the same with FF13-2. only FF10 was actully popular in comparasion to FF13.

The Last Story proves FF should have never turned into this.

Okay. You're wrong there for a start. It's an RPG. So now that that's out of the way...

You're wrong again there. The game isn't in straight lines, and Lightning (I assume you mean Lightning), isn't a Teenager.

Okay. I bet it does pretty well. Again, Lightning is not a Teen.

A sequel wont necessarily sell as much as an original, I agree that it wont sell as well as FFXIII, but it wont flop like you anticipate it to. FFXIII is popular.

The Last Story proves what? There's nothing to prove. You don't like the game, that's quite evident. If it was as bad as you say it was, it wouldn't have sold 10,000 plus units this week.