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Forums - Sales - MEANINGFUL Attach Rate Comparisons!!!

Legend11 said:

So let me get this straight because I'm having a hard time trying to figure out where the "meaningful" part comes in your post.

Gamer A buys a 360 in Nov 2005 and has since bought 25 games for it.

25 games / 26 months = 0.962 software attach rate per month

Gamer B buys a Wii in Dec 2007 and buys no games with it, it comes with Wii Sports.

1 game / 1 month = 1.0 software attach rate per month


Now we're supposed to believe that Gamer B is the more attractive consumer because his software attach rate per month is higher?  What if he had bought Wii Play to go along with it?  Gamer A would have had to have bought 52 games in total to score an equivalent attach rate per month.  Did I make a mistake or is this how your're calculating attachment rates and how you're getting your meaningful numbers?

No offence but your system is much worse than the current system for calculating software attach rates.  Oh and it doesn't matter if you take out pack-in games and something like Wii Play because the system still makes no sense.


  if every month both gamers buy one game, then who is the more attractive consumer, the one who has owned for 12 months or the one who has owned for only three?



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

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Avinash_Tyagi said:
Legend11 said:

So let me get this straight because I'm having a hard time trying to figure out where the "meaningful" part comes in your post.

Gamer A buys a 360 in Nov 2005 and has since bought 25 games for it.

25 games / 26 months = 0.962 software attach rate per month

Gamer B buys a Wii in Dec 2007 and buys no games with it, it comes with Wii Sports.

1 game / 1 month = 1.0 software attach rate per month


Now we're supposed to believe that Gamer B is the more attractive consumer because his software attach rate per month is higher?  What if he had bought Wii Play to go along with it?  Gamer A would have had to have bought 52 games in total to score an equivalent attach rate per month.  Did I make a mistake or is this how your're calculating attachment rates and how you're getting your meaningful numbers?

No offence but your system is much worse than the current system for calculating software attach rates.  Oh and it doesn't matter if you take out pack-in games and something like Wii Play because the system still makes no sense.


  if every month both gamers buy one game, then who is the more attractive consumer, the one who has owned for 12 months or the one who has owned for only three?


So you're defending his system?  You honestly can't see the major flaw I pointed out and how it penalizes older systems?



Legend11 said:

So let me get this straight because I'm having a hard time trying to figure out where the "meaningful" part comes in your post.

Gamer A buys a 360 in Nov 2005 and has since bought 25 games for it.

25 games / 26 months = 0.962 software attach rate per month

Gamer B buys a Wii in Dec 2007 and buys no games with it, it comes with Wii Sports.

1 game / 1 month = 1.0 software attach rate per month


Now we're supposed to believe that Gamer B is the more attractive consumer because his software attach rate per month is higher? What if he had bought Wii Play to go along with it? Gamer A would have had to have bought 52 games in total to score an equivalent attach rate per month. Did I make a mistake or is this how your're calculating attachment rates and how you're getting your meaningful numbers?

No offence but your system is much worse than the current system for calculating software attach rates. Oh and it doesn't matter if you take out pack-in games and something like Wii Play because the system still makes no sense.


You're entitled to your opinion but I disagree. All your doing is picking the most extreme situation and building your entire argument around it. The 360 also benefits from 1 month old systems and if I'm not mistaken many of them are shipping with 2 pack-in games. The 360 also benefits from having a budget range due to it's extra year on the market. Obviously the system is not 100% accurate but imo it gives a good enough indication of the market. I think the biggest problem you have with it is that it didn't yield results to your liking.

Of course if you'd bothered to read through the thread you'd have seen that most of your points have been addressed already. Also why is it so hard to believe the Wii is in the same ballpark as 360, it's software has been above the 360's for what, 5, 6 weeks now? 



Hus said:

Grow up and stop trolling.

zaphodile said:
Wow, you found a way of twisting statistics in your favour.

It is not a fair comparison because Wii and PS3 has been out for a much shorter time, and most people buy a couple of games with their console, but rarely actually buy games on a steady basis.

If you want to make it fair, then only include the 360 for the same amount of time after launch as the other consoles.

As I've pointed out to Legend11 this point has already been adressed earlier in the thread, if you read before posting then it avoids the same points being raised ad nauseum.



Hus said:

Grow up and stop trolling.

Biggerboat said:

You're entitled to your opinion but I disagree. All your doing is picking the most extreme situation and building your entire argument around it. The 360 also benefits from 1 month old systems and if I'm not mistaken many of them are shipping with 2 pack-in games. The 360 also benefits from having a budget range due to it's extra year on the market. Obviously the system is not 100% accurate but imo it gives a good enough indication of the market. I think the biggest problem you have with it is that it didn't yield results to your liking.

Of course if you'd bothered to read through the thread you'd have seen that most of your points have been addressed already. Also why is it so hard to believe the Wii is in the same ballpark as 360, it's software has been above the 360's for what, 5, 6 weeks now? 


Your system is seriously flawed, I'm not sure what else there is to say.  I know I probably seem rude to people reading this thread but I'm not exactly sure how to sugarcoat it.  I think you never really thought your system through otherwise you'd know that the numbers are skewed in the PS3's and Wii's favor simply based on their launch dates.



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As is the other system Legend11, but in favour of consoles that have been out for longer.

IMO, there really isn't a good way to calculate attach rates, especially since consoles are released at different times.



Legend11 said:
Biggerboat said:

You're entitled to your opinion but I disagree. All your doing is picking the most extreme situation and building your entire argument around it. The 360 also benefits from 1 month old systems and if I'm not mistaken many of them are shipping with 2 pack-in games. The 360 also benefits from having a budget range due to it's extra year on the market. Obviously the system is not 100% accurate but imo it gives a good enough indication of the market. I think the biggest problem you have with it is that it didn't yield results to your liking.

Of course if you'd bothered to read through the thread you'd have seen that most of your points have been addressed already. Also why is it so hard to believe the Wii is in the same ballpark as 360, it's software has been above the 360's for what, 5, 6 weeks now?


Your system is seriously flawed, I'm not sure what else there is to say. I know I probably seem rude to people reading this thread but I'm not exactly sure how to sugarcoat it. I think you never really thought your system through otherwise you'd know that the numbers are skewed in the PS3's and Wii's favor simply based on their launch dates.

 

I find it pretty amazing that you still seem to have not read the thread. THIS POINT HAS BEEN ADDRESSED. Is that clear enough? At no point have I claimed that it is perfect and I also suggested that it be done again in the future when the date of release is less of a factor. If it makes you feel better forget the 360 altogether and just compare the other 2 consoles and note that the 'casual' system is selling in the same ballpark as the 'hardcore' one.

Anyway I'm not going to waste anymore time arguing with you as I've learned in the past that a brick wall is easier to reason with. You've got your half-baked argument and you'll stick yo it no matter what so I'm really just wasting keystrokes.

At the end of the day there are numerous posters who's opinions I respect more than yourself that don't have a problem with the system so take that how you will.



Hus said:

Grow up and stop trolling.

I don't think there is a 'perfect' way to track/represent this kind of statistic but I do think this is a nice, different way to look at attach rate. Short of tracking every person who owns a consol and how many games each person buys... you aren't going to get much better.



A good way to look at it .The better would be excluding the PS3 and 360 pack-ins and Wii Play and Wii Sports completely save the japan sales for Wii Sports .Nobody would be buying Wii Play if it wasnt for its bundled remote ,so in fact they are buying the remote and thats all .

Once we had this data cleared we should see the income created as its clear a 40 dollars game doesnt generate the same amount of benefit that a 65 or 69 dollar game .Especially when printing and launching both cost about the same ,the more expensive game has way bigger profit margin .And we should also look at first party sales in the average of the machine sales .Nintendo is following their path here and most of the software sold on the Wii is Nintendo themselves (Mario Galaxy,Mario Party ,Mario Strikers ,Metroid ,Wii Fit ,Zelda Twilight ,Link Crossbow training ,etc etc ).So if this is to be considered a gauge of what support the machine should get from everybody this has to be considered too .



One more thing ?Where did you take the software totals ?

There isnt accurate european data to this point aside from the Top Ten games and although the japanese and NA info is quite good if you arent a NPD insider or MC insider yourself you are using only the Top 200 (or Top 50 with Europe ) at best so it isnt very representative .