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Legend11 said:

So let me get this straight because I'm having a hard time trying to figure out where the "meaningful" part comes in your post.

Gamer A buys a 360 in Nov 2005 and has since bought 25 games for it.

25 games / 26 months = 0.962 software attach rate per month

Gamer B buys a Wii in Dec 2007 and buys no games with it, it comes with Wii Sports.

1 game / 1 month = 1.0 software attach rate per month


Now we're supposed to believe that Gamer B is the more attractive consumer because his software attach rate per month is higher?  What if he had bought Wii Play to go along with it?  Gamer A would have had to have bought 52 games in total to score an equivalent attach rate per month.  Did I make a mistake or is this how your're calculating attachment rates and how you're getting your meaningful numbers?

No offence but your system is much worse than the current system for calculating software attach rates.  Oh and it doesn't matter if you take out pack-in games and something like Wii Play because the system still makes no sense.


  if every month both gamers buy one game, then who is the more attractive consumer, the one who has owned for 12 months or the one who has owned for only three?



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)