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Legend11 said:

So let me get this straight because I'm having a hard time trying to figure out where the "meaningful" part comes in your post.

Gamer A buys a 360 in Nov 2005 and has since bought 25 games for it.

25 games / 26 months = 0.962 software attach rate per month

Gamer B buys a Wii in Dec 2007 and buys no games with it, it comes with Wii Sports.

1 game / 1 month = 1.0 software attach rate per month


Now we're supposed to believe that Gamer B is the more attractive consumer because his software attach rate per month is higher? What if he had bought Wii Play to go along with it? Gamer A would have had to have bought 52 games in total to score an equivalent attach rate per month. Did I make a mistake or is this how your're calculating attachment rates and how you're getting your meaningful numbers?

No offence but your system is much worse than the current system for calculating software attach rates. Oh and it doesn't matter if you take out pack-in games and something like Wii Play because the system still makes no sense.


You're entitled to your opinion but I disagree. All your doing is picking the most extreme situation and building your entire argument around it. The 360 also benefits from 1 month old systems and if I'm not mistaken many of them are shipping with 2 pack-in games. The 360 also benefits from having a budget range due to it's extra year on the market. Obviously the system is not 100% accurate but imo it gives a good enough indication of the market. I think the biggest problem you have with it is that it didn't yield results to your liking.

Of course if you'd bothered to read through the thread you'd have seen that most of your points have been addressed already. Also why is it so hard to believe the Wii is in the same ballpark as 360, it's software has been above the 360's for what, 5, 6 weeks now? 



Hus said:

Grow up and stop trolling.