I was excited about the potential in the game before, but with the previews that have just come out, the game looks like a blast! (no pun intended )
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http://www.1up.com/do/previewPage?cId=3183095
None of this makes Armageddon a lesser game, to be clear (many will appreciate not having to take another long drive across the flavorless Martian surface). In this case, the developers simply have chosen to go in a different, friendlier direction; maybe one made more possible (or provoked) by the brand's renewed popularity and the presumed increased budget that comes with it.
...What Armageddon does right is the "how." How you navigate the world. How you destroy it. How you kill enemies.
http://www.joystiq.com/2011/01/20/red-faction-armageddon-preview/
Like Guerrilla before it, Armageddon has been designed for emergent gameplay -- those uniquely entertaining scenarios that arise spontaneously out of a game's openness to the player's own creativity. It's the sort of fun that relies heavily on awareness of the entire gameworld, and thankfully Armageddonhas the right toy box to inspire the level of engagement necessary to create the over-the-top destruction. When the "rocket launcher" is the most uninteresting weapon in a game, something's being done right.
...
In another section, I felt overwhelmingly empowered as I ran across a bridge while building it. Creation is the one power that makes you feel more godly than wielding the force of mass destruction.
Of course, breaking stuff is loads of fun, too, and in Armageddon there are so many ways to do it. The magnet gun is probably my favorite, as any object becomes its ammunition; of which the environment offers a limitless supply. Destroy a wall, use its debris as ammo, and then rebuild it, so you can blow it apart again for more munitions. Even the enemies themselves are viable "shells" for the magnet gun.
http://kotaku.com/5738671/red-faction-armageddon-and-the-beauty-of-reversing-chaos
It is often more fun to destroy than it is to create. Many of us realized this when we were young, when we played with Lego sets or made sandcastles. Scores of video games endorse this philosophy.
The new Red Faction most magically does not.
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But what a joy it is in the new Red Faction to mend things. What a treat it is to reverse chaos.
At any time in the demo of Armageddon, I was able to raise the hand of the hero I controlled and have him restore the ruins that I or other computer-controlled characters in the game had created.
http://www.eurogamer.net/articles/2011-01-20-red-faction-armageddon-hands-on
Nevertheless, Armageddon seems unlikely to undo the series' reputation for breaking things and having a lot of fun in the process, and for many – us included – a more compelling narrative core sheathed in destructible playthings would be enough to tempt us back another go-round. We don't call it the red planet for nothing.
http://xbox360.ign.com/articles/114/1144359p1.html
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Looks like damn good fun to me!