Squilliam said:
1. Sony counters with shorter battery life because playing games with a big screen and lots of performance chews up power.
2. Sony sticks the screen right out front in order to be scratched by keys etc, whilst Nintendo has a clamshell design.
3. Sony counters by allowing people to play games effectively which have never sold substantial numbers in the first place on handhelds.
4. Sony puts in a big screen, big battery, big case, complicated internal electronics because to compete they need to really have a price which is cheaper than the 3DS? Personally I think the PSP2 will be $299-399 and Sony will sell it in part as a small tablet PC.
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1. You do realise that the 3DS is powering 2 LCD screens, right? Technically, it's powering 3 if you include the parrelax screen. All of which combined are a larger area than the PSP2's screen will be. And this time with more power than the DS, explaining the decrease in battery life. Like I said, Sony could see this as a way to better Nintendo and use low energy parts or use a larger capacity battery or both. Of course, I'm not saying they definitely will.
2. Here's where the clamshell design may hurt them. Considering to pull off the effect of 3D there are 2 LCD screen on top of each other calibrated perfectly so that the eyes see seperate pixels at the same time. Will the 3DS's screen become misaligned after repeated closing of the 3DS? Or maybe even after being carried in pockets and backpacks. Again, not saying this is fact, just a major concern I have.
3. To my knowledge, there hasn't been a COD or Uncharted on a handheld. Let alone people actually interested in them being on one. And this is mainly because the controls don't carry over very well. The PSP2 is going to change that. Control is going to feel exactly like you're playing a console version, which would help appeal to the millions of people who buy games in those franchises and ones like them.
4. Ok? (Walks away slowly) 