| leatherhat said: Assassins creed |
^This^
Fallout: New Vegas, at first it was interesting, but it literally became talk to this guy, report back, talk to the next guy, report back.
Alan Wake. I would say Assassin's Creed, but I while it was repetitive, I loved the running just so much that I forgive it
And every mobile phone game
Tetris.
"I don't understand how someone could like Tolstoy and Dostoyevsky, but not like Twilight!!!"
"Last book I read was Brokeback Mountain, I just don't have the patience for them unless it's softcore porn."
(The Voice of a Generation and Seece)
"If you cant stand the sound of your own voice than dont become a singer !!!!!"
(pizzahut451)
This gen
Afro Samurai..... repititive but I liked very much. The repititive part was just fighting guys over and over again but if you get into it, you can do some cool combos, counterattacks, slow mo cuts and you create some epic fights.
All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.
I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.


Digimon World 4 on GCN/PS2 is THE MOST REPETITVE GAME IN EXISTANCE
Anyone who has played it know what I'm talking about
It's an Action/RPG where all you do is press the attack button and move - What's more, the attack is basically the same throughout the game, even if you use different weapons (except if you use a gun) - even worse, the attacks don't chain together at all, just a repeat of the same animation over and over and over - And choosing a different digimon didn't help either, they were basically just like changable skins for the player
Several of the areas in the game consisted of a repeated patch of level copied and pasted to make a bigger area, you'd have to kill the bad guys, then move forward a bit and kill them again (they even spawn in the same spots)
I don't think I've come across a game that was this repetitive in EACH & EVERY aspect of it in a bad way
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