I'd make a 2D Metroid in the vein of Super Metroid with the primary focus actually on Metroids and exploration, instead of Phazon or Samus' feelings etc. And if Samus had to be replaced as the protagonist to avoid making the plot too convoluted, I wouldn't mind.
Either that, or a new 2D Mega Man in the vein of Mega Man 3. What I mean by this, is to not make the robot masters and their stages element-based, (and hence boring and cliché) like Magma Man or Chill Man, but instead make them innovative and unclassifiable as yet another bloody fire stage or ice stage. (Like Snake Man or Shadow Man)
Oh, and why have just 8 robot masters per game? If I were in charge, I'd throw in like fifty of 'em. And if the designers ran out of ideas, they could just reuse some of the older RM's, redesign their levels and movement patterns, and remix their music. (like this:)
I'd buy it in a heartbeat.










