By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Has Ps3 exclusives set the bar for multiplatform games

 

Has Ps3 exclusives set the bar for multiplatform games

Yes 143 64.13%
 
No 59 26.46%
 
some games its a rarity 21 9.42%
 
Total:223

http://www.etradinglife.com

http://www.etradinglife.com
" preferential, my friend! ! Christmas is coming, quick to our website shopping, our web site shopping there will be something different, unexpected things to you, let you have different sense, our website wholesale various fashion shoes, such as Nike, Jordan, prada, also includes the jeans, shirt, bags, hats and decoration. All these products are our free transport, prices are competitive, we can also accept paypal j, after the payment within short time, can ship.


competitive price

any size available

accept the paypal

SOCCER JERSEY 16US

jordan shoes $32

Christan Audigier bikini $23

Ed Hardy Bikini $23

Sunglass $15

COACH_Necklace $27

handbag $33

AF tank woman $17


http://www.etradinglife.com

http://www.etradinglife.com



Around the Network
S.T.A.G.E. said:
Squilliam said:
S.T.A.G.E. said:
Squilliam said:

I was talking about graphics really, it seems most developers still shoot for cost effectiveness in their design and Gears of War is the most cost effective current generation game.


If you're talking about cost effectiveness, engine, style and graphics, I would say the Unreal Engine holds the crown this gen. I agree with you from that stand point. A large quantity of the major and successful multiplat and upcoming titles are using the Unreal engine. Keep this in mind:

Bioshock franchise

Mortal Kombat (The new one)

Batman Arkham franchise

Mass Effect franchise

Lost Odyssey

Shadow Complex

Gears of War

Borderlands

DC Universe Online

Enslaved

etc

 

If we're talking about setting the bar here. I think Uncharted, Heavy Rain, Little Big Planet, Infamous and other Sony exclusives have set the bar not only for multiplatforms but for games on other consoles. If we're talking about platformers then Nintendo holds the crown there still with Mario Galaxy. It depends on the genre really.

Im also talking about relevance. A multiplatform engine is the best benchmark for other multiplatform games especially as many also share a commonality with the same engine. An exclusive doesn't give you a good benchmark when you're trying to compare and contrast a game which potentially has an upper 10% budget in it's class with games which had a fraction of the attention and were developed for multiple consoles. Especially as these were not game designs massaged with a major purpose of pushing visuals unlike the major PS3 exclusives which are typically listed.

A good benchmark isn't, 'I out spent ya'll so you can suck it'. A benchmark is a reasonable standard to attain and meant to be exceeded.


If you're talking about relevance, Gears of War is burning itself out just like Halo is starting to do. Better a steady and solid title than a supernova ready to burn out based on a companys intentions.

Based on what exactly? Go ahead and show me how each of these are becoming irrelevant.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

Squilliam said:
S.T.A.G.E. said:
Squilliam said:

Err I would say it was Gears of War 1. I don't really think the bar has been raised significantly since then.


Halo set the bar for multiplatform shooters and what is seen to be the "perfect control scheme" outside of a PC. last gen.

Gears and Uncharted both set a similar standard for third person shooters.

I was talking about graphics really, it seems most developers still shoot for cost effectiveness in their design and Gears of War is the most cost effective current generation game.

Gears of War? I wouldn't put it on TOP, definitely in the top 10, mainly because Epic owns the Unreal Engine 3. But I have no doubt in my mind a game like CALL OF DUTY, any of them is a complete BARGAIN and the most cost-effective you can get this generation. I mean, they spout a game every year, they are all bascially the same, they use the same engine, lots of the same assets, same secondary voice actors, they don't optimize their engine that much. Graphics and animations still looking as cardboard crap as ever....and then they sell millions upon millions, collector's edition, super special editions, overpriced DLC. I doubt a *new* COD game (after COD4) costs more than $15 million to make, and then they go and sell over 12 million copies DLC. That's cost-effective right there.



Cypher1980 said:
LivingMetal said:
Cypher1980 said:
LivingMetal said:
RareglovE said:

Has Ps3 exclusives set the bar for how the way games look like


I think your PS3 exclusives have set the bar higher.  The real question is how much do 3rd party developers really care when it might or might not be worth the effort?  Being multi-platform, it's potentially easier to make a profit on a game with a bigger userbase.  But will making that same game better worth the effort in potential profits of attracting more potential buyers?  


Nail hit squarely on the head there.

PS3 exclusives will be technically better than a multilplat.

However they cost more to produce and with a 50 percent cut in potential audience have a much harder task in making profit.

In a commercial sense exclusives are a bad idea.

 

I would say this is the normal conventional thinking.  But there are always cases when the target audience for a game is potentially far greater in one console than another.  Also, I dare to say that releasing FFXIII for the Xbox 360 in Japan was an utter waste.


I would say that the potential for a target audience to exist on one console and not the other is no longer true. The success of multiplats this gen and the relative poor showings of exclusives (outside of Halo) tend to prove this.

As for releasing FFXIII in Japan for 360. Why Not ? The game was written and the Japanese voice work done. There was very little downside.


Maybe.  I just don't know if low sales in Japan made up for the manufacturing costs.  And maybe it did, but were SE better of moving on to more profitable avenues?  Just a thought.



sometimes yes, but only in certain games it has for me anyways. the uncharted series are the games that show what the ps3 has under the hood in all areas. i think it just comes down to what the dev's really wana do with the ps3 or 360. if a dev creates a engine for the ps3 and uses what it has , the game will look awesome and same goes for the 360. uncharted : drakes fortune was the game that made me get a ps3. 



GAMERTAG IS ANIMEHEAVEN X23

PSN ID IS : ANIMEREALM 

PROUD MEMBER OF THE RPG FAN CLUB THREAD

ALL-TIME FAVORITE JRPG IS : LOST ODYSSEY

http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

Around the Network

Let me just add this article to the mix.

Have Exclusives Put Sony Ahead Of The Competition?

Whenever you see a press release from Sony concerning the latest sales numbers or some other sort of business accomplishment, they talk about the wide appeal of the PlayStation 3. You know, Blu-Ray, free Network, PlayStation Home and PlayStation Move, currently competitive price, etc.

But as we've always said, despite all the new bells and whistles in the industry, despite the drive for game consoles to become more PC-like every day, and despite the fact that such machines are now "multimedia systems," it remains true that software sells hardware. And when the vast majority of titles are multiplatform, it falls to games that can't be found on any other platform: and now, over 4 years into the PS3's lifespan, it has become clear to us that Sony's focus on masterful exclusive games has resulted in the PS3's continued rise. We caught glimpses of it early on with the likes of Resistance: Fall of ManUncharted: Drake's FortuneHeavenly Sword and Warhawk, and then the exclusives began to rise in quality and number.  They came quick, too.

These days, when people talk about the greatest video game (or game franchise) of the generation, they often refer to a PS3 exclusive (Uncharted). And when it comes to other PS3-only experiences, everything from MGS4 to Killzone to LittleBigPlanet to inFamous act as huge selling points. In 2010, God of War IIIHeavy Rain and Gran Turismo 5 led the charge and 2011 should further solidify the PS3 as the hardcore gamer's system of choice. No other platform will be able to play LBP2, Killzone 3,Uncharted 3: Drake's DeceptionResistance 3inFamous 2Twisted Metal,The Last GuardianRatchet and Clank: All 4 One and more. Plus, we have to factor in the PSN exclusives that contribute to the PS3's overall appeal. Move, Home, Blu-Ray, free Network, reliability, price tag...it's all nice, but above all else, we care about the games.

It's nice to see the emphasis remaining where it should. And at the end of the day, Sony should continue to benefit from an unparalleled exclusive offering...people everywhere have taken notice.

12/30/2010 9:04:55 PM Ben Dutka

http://www.psxextreme.com/ps3-news/8349.html



i voted yes



LivingMetal said:

Let me just add this article to the mix.

Have Exclusives Put Sony Ahead Of The Competition?

Whenever you see a press release from Sony concerning the latest sales numbers or some other sort of business accomplishment, they talk about the wide appeal of the PlayStation 3. You know, Blu-Ray, free Network, PlayStation Home and PlayStation Move, currently competitive price, etc.

But as we've always said, despite all the new bells and whistles in the industry, despite the drive for game consoles to become more PC-like every day, and despite the fact that such machines are now "multimedia systems," it remains true that software sells hardware. And when the vast majority of titles are multiplatform, it falls to games that can't be found on any other platform: and now, over 4 years into the PS3's lifespan, it has become clear to us that Sony's focus on masterful exclusive games has resulted in the PS3's continued rise. We caught glimpses of it early on with the likes of Resistance: Fall of ManUncharted: Drake's FortuneHeavenly Sword and Warhawk, and then the exclusives began to rise in quality and number.  They came quick, too.

These days, when people talk about the greatest video game (or game franchise) of the generation, they often refer to a PS3 exclusive (Uncharted). And when it comes to other PS3-only experiences, everything from MGS4 to Killzone to LittleBigPlanet to inFamous act as huge selling points. In 2010, God of War IIIHeavy Rain and Gran Turismo 5 led the charge and 2011 should further solidify the PS3 as the hardcore gamer's system of choice. No other platform will be able to play LBP2, Killzone 3,Uncharted 3: Drake's DeceptionResistance 3inFamous 2Twisted Metal,The Last GuardianRatchet and Clank: All 4 One and more. Plus, we have to factor in the PSN exclusives that contribute to the PS3's overall appeal. Move, Home, Blu-Ray, free Network, reliability, price tag...it's all nice, but above all else, we care about the games.

It's nice to see the emphasis remaining where it should. And at the end of the day, Sony should continue to benefit from an unparalleled exclusive offering...people everywhere have taken notice.

12/30/2010 9:04:55 PM Ben Dutka

http://www.psxextreme.com/ps3-news/8349.html


I completly agree, it's not just about any one single exclusive that draws me to my ps3, its all of them and the vast variety that they have between them.  I have KZ3 for fps, UC3 for third person, LBP2 for platformer and creativity, Infamous 2 for open world variety, well hell i could go on.  I do think that Sony's exclusives have set the bar higher, whether it be in graphics UC series or KZ series, or whether it be in gameplay and creativity with games like LBP seires and heavy rain, and there are many more games that could be named. 

Sony started this gen slow but has picked up pace tremendously, and as most of us know 2011 is set to be one of if not the best year ever in gaming, the sheer number of exclusives for the ps3 is amazing, and i could care less about how the MS fanboys talk about (well that game didn't sell 10 mi copies)........just play the damn games and you will see where i and many others are coming from.  PS3...FTW



I hate you platinum, I hate you......PS3 FTW.........PSN ID: Battousai147

slowmo said:

I think Heavenly Sword really got other devs to sit up and take notice of using motion capture in cinematics but other than that step I'd say Epic are largely responsible for driving the graphics style this gen.  The unreal engine has behind so many of this gens huge games that it is impossible to ignore it's influence imo.  Uncharted 2 and Killzone 2 were very pretty titles with huge amounts of polish but I don't think they've driven other developers on to attain the same standards and they've not contributed to others titles in the way Epic have done with the Unreal engine. 

Games have been using Motion Capture in Cinematics years before Heavenly Sword and the PS3 were even thought of. Metal Gear Solid on the PSX is just on example.     



Japanese Pop Culture Otaku

themanwithnoname said:
S.T.A.G.E. said:
Squilliam said:
S.T.A.G.E. said:
Squilliam said:

I was talking about graphics really, it seems most developers still shoot for cost effectiveness in their design and Gears of War is the most cost effective current generation game.


If you're talking about cost effectiveness, engine, style and graphics, I would say the Unreal Engine holds the crown this gen. I agree with you from that stand point. A large quantity of the major and successful multiplat and upcoming titles are using the Unreal engine. Keep this in mind:

Bioshock franchise

Mortal Kombat (The new one)

Batman Arkham franchise

Mass Effect franchise

Lost Odyssey

Shadow Complex

Gears of War

Borderlands

DC Universe Online

Enslaved

etc

 

If we're talking about setting the bar here. I think Uncharted, Heavy Rain, Little Big Planet, Infamous and other Sony exclusives have set the bar not only for multiplatforms but for games on other consoles. If we're talking about platformers then Nintendo holds the crown there still with Mario Galaxy. It depends on the genre really.

Im also talking about relevance. A multiplatform engine is the best benchmark for other multiplatform games especially as many also share a commonality with the same engine. An exclusive doesn't give you a good benchmark when you're trying to compare and contrast a game which potentially has an upper 10% budget in it's class with games which had a fraction of the attention and were developed for multiple consoles. Especially as these were not game designs massaged with a major purpose of pushing visuals unlike the major PS3 exclusives which are typically listed.

A good benchmark isn't, 'I out spent ya'll so you can suck it'. A benchmark is a reasonable standard to attain and meant to be exceeded.


If you're talking about relevance, Gears of War is burning itself out just like Halo is starting to do. Better a steady and solid title than a supernova ready to burn out based on a companys intentions.

Based on what exactly? Go ahead and show me how each of these are becoming irrelevant.


Gears will have an equivalent next gen or possibly within this gen. No doubt about it. Microsoft always has that one game and they do not implore the devs to keep pushing the envelope. This is why Halo was surpassed by Call of Duty. They took what was special about the Halo franchise (game play and multi-player fundamentals) and applied it to their shooter and sold it multi-platform for a huge profit . Soon there will be a Gears killer within the TPS genre. Look at Tomb Raider for crying out loud. They realized that what Naughty Dog did set the standard for what they will do with Lara Crofts adventures. People today want realism, action, suspense and the gritty details to go with their game play. They re-imagined her and bet your bottom dollar they will try to make it as close to Uncharted as possible to clear any possibility of failure.

Most TPS titles follow uncharted and Gears cover system, but each game is evolved. Uncharted allows more movement and interaction with the environment with the characters, therefore allowing for a more expansive move set. With Uncharted I await a new moveset and capabilities. With Gears I await new moves, but just get new kills for the same buttons to make things seem fresh. Uncharted cannot be duplicated no matter how many games like Enslaved and so on try to copy its fundamental style. This is partially due to its engine. With the Unreal Engine it is easy for devs to create the Unreal cookie cutter character with the buff westernized look.  Gears is the closer game to Killswitch of the two, but Uncharted has set itself apart. Beware of how Microsoft has made the Halo franchise less popular as the years roll on. Uncharteds sales go up (no matter how small they seemed), Halos sales go down. This is the last Gears so cherish it. After Gears Launches I don't believe I can find anything exclusive of interest to me on the Xbox any longer. This is possibly why I will probably invest in a Wii where in the past I rethought buying a 360 in the place of my recently broken one. This is a much better investment which gives me more variety.