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Forums - Microsoft - Its about time Microsoft start acquiring developer/s

AussieGecko said:
homer said:


I have yet to see any Kinect software that warrants its purchase. The current software is pretty weak imo, although it is still early. How can you compare modern rare to the past rare? Past Rare>>>>>>>>> Modern Rare. Microsoft has turned a talented developer into a decent or even mediocre one. DKC1, DKC2, DKC 3, Banjo Kazooie, Banjo Tooie, Goldeneye, Perfect Dark>>>> anything they have done with Microsoft. They used to make cool games, not features for consoles. About MS making the most money, not really a big shocker there.


Each to their own I suppose. Rare have done a lot more for the 360 then they did for Nintendo in my opinion for the reasons I have stated earlier in this thread. Repeating myself is kind of annoying. They have become less of a games developer these days then a very large developer of many things. They made Perfect Dark on the XBLA, it appeared to do rather well.

Though this is obviously an opinion, I am clearly not going to change my mind and you will not yours. MS needs to make money that is why the entered the consoles department. They didnt just enter to beat sony or nintendo they entered to help establish their brand.

I know they are crazy, wanting to make money jeez crazy bastardos o.0

I agree that they have become less of a game developer and have developed other things, and that is why I am so upset. They need to start making good games again, because they are an extremely talented dev. I guess it does not matter though seeing as I do not own a 360 and have no intentions of buying one any time soon, but still, it is so hard to see talent go to waste.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

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hudsoniscool said:

the biggest mistake MS made was not aquiring bioware. the mass effect series, dragon age, and future games would be 360 exclusive. swtor might have been pc and 360. bioware is such a huge company. they have like 800 employs they are going to be making a game a year or more from now on. ea boaught them and pandemic for like 900 million. that is a baragon for such an amazing dev.


MS's biggestest mistake was acquiring Rare. They never made their money back on that deal.



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


Scoobes said:
Squilliam said:

The console makers have found out it is better to sell one game to people who buy between 1 and 4 titles per year or even increase the numbers of titles they buy than to sell 2 or more games to people who buy 5-15 titles a year. Cue Nintendo for the former and Sony for the latter, Nintendo of course being the more successful at moving units of the two given the fact that the thick edge of the wedge is a much better side of the market to work on. This is the market reality and here what you prefer doesn't really factor into anything.



In your previous post you stated:

"You as a game buyer would also prefer one sublime game to three good games, wouldn't you?"

That's more what I was responding to (should have made that clearer). It read more like you were stating that it's better for consumers to have less games, less choice and potentially, less innovation. From the manufacturers POV this is not neccessarily the case but they each seem to recognise the value of having exclusives in a range of genres. Yes, it's very important to sell large numbers of units (and to sell to the 1-4 title per year group), but exclusives for console manufacturers also have the added incentive of expanding the consumer base. By having stand-out titles in a range of genres you effectively make the console more attractive to a wide array of potential customers.

The other plus side to this is that 3rd-party software in the same genres are likely to get a boost if an exclusive can garner interest. How many purchased more FPS' due to their experience with Halo for instance?

The thing is, games which sell to people who buy fewer games are the ones which sell consoles. These are the titles which stand out from the crowd. The majority of games which cater to more niche tastes have always generally and will probably even more so continue to come from third parties given the wide pool of developer talent and general experimentation. There is no really good reason for a console maker to pursue these kinds of games as major retail releases because they don't tend to sell consoles nor are they safe bets in terms of making money overall.

Since a console maker has a dual incentive to release console software to both make money and sell consoles, their biggest objective can be summed up by 'go big or go home'. So in the context of Microsoft aquiring developers, they already have the biggest single console RPG series in Fable  so why would they want to spend $700M on a developer whose games thus far haven't exceeded 3M on a single console, in a genre they already do well in? It is a bad purchase which makes me wonder why EA did it in the first place. There aren't any real developers in the wild worth aquiring outside of Respawn or Harmonix which I can see. However given the fact that both have gained their independence recently they would be hard targets to aquire.



Tease.

Microsoft has already bought a bunch of devs.......just to make games for the Kinect. They need devs that will make lasting core titles for them though. Remedy is an option, but guys like Epic are truly out the window as Microsoft has waited a total 6 years for them until their contract expires. With Cliffy B being an Xbox fanboy one doesn't need to guess the relationship that will continue after Bulletstorm's release. To tell you the truth, I couldn't care less about that game. Hopefully they look for some more shining star devs who could use the financial backing.



Squilliam said:
Scoobes said:

In your previous post you stated:

"You as a game buyer would also prefer one sublime game to three good games, wouldn't you?"

That's more what I was responding to (should have made that clearer). It read more like you were stating that it's better for consumers to have less games, less choice and potentially, less innovation. From the manufacturers POV this is not neccessarily the case but they each seem to recognise the value of having exclusives in a range of genres. Yes, it's very important to sell large numbers of units (and to sell to the 1-4 title per year group), but exclusives for console manufacturers also have the added incentive of expanding the consumer base. By having stand-out titles in a range of genres you effectively make the console more attractive to a wide array of potential customers.

The other plus side to this is that 3rd-party software in the same genres are likely to get a boost if an exclusive can garner interest. How many purchased more FPS' due to their experience with Halo for instance?

The thing is, games which sell to people who buy fewer games are the ones which sell consoles. These are the titles which stand out from the crowd. The majority of games which cater to more niche tastes have always generally and will probably even more so continue to come from third parties given the wide pool of developer talent and general experimentation. There is no really good reason for a console maker to pursue these kinds of games as major retail releases because they don't tend to sell consoles nor are they safe bets in terms of making money overall.

Since a console maker has a dual incentive to release console software to both make money and sell consoles, their biggest objective can be summed up by 'go big or go home'. So in the context of Microsoft aquiring developers, they already have the biggest single console RPG series in Fable  so why would they want to spend $700M on a developer whose games thus far haven't exceeded 3M on a single console, in a genre they already do well in? It is a bad purchase which makes me wonder why EA did it in the first place. There aren't any real developers in the wild worth aquiring outside of Respawn or Harmonix which I can see. However given the fact that both have gained their independence recently they would be hard targets to aquire.

On the flip side though, it's increasingly difficult to predict what the next big thing is. I don't think even Microsoft expected Halo or Gears to be as big as they became, or Sony with Gran Turismo and Uncharted. If they concentrate solely on their massive franchises, then they risk putting too many eggs into a single basket.They need to continue to innovate and release a variety of software in a range of genres as a means of looking forward and covering their bases.

As for Bioware I agree that MS having Fable meant that there was no point in purchasing them. But I think EA is probably quite happy with Bioware as a whole. They are a huge studio that release regular games that regularly top a million on each console/PC they release on (even with new IPs). Dragon Age for instance is nearing 3 million on consoles alone, even though it was a new IP designed pre-dominantly for PC. They also seemingly release a large quantity of DLC for their games which may as well be pure profit.



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RareglovE said:

Bugie, epic games n Remedy, these three developers have a good relationship with M$. it was quite foolish for M$ not to acquire them.

 

you thoughts.


this could be MS downfall next gen. Because theyved missed on almost every 3rd party game other than Gears.

 

 

Remember Ninja Blade? Alan Wake? Those games dont sell.