| Mr Khan said: There were two jumps in there where you had to jump before you saw the end of the tracks, and even then there was a decent shot of you overshooting (unless there's a method of arresting momentum midjump that i'm unaware of). The second of those jumps was my wall, where i realized i could either let the game do it for me, or snap the disc in half The bat i at least understood, but those no-look jumps are the end of it. |
I don't remember that at all, and considering I only died unintentionally a little under a dozen times in all of that world (all but one of those times from going for a letter and failing: the last one was in the bonus stage) I'm pretty confident that there was SOMETHING you could have done.
Do you always hold the jump button, rather than just tap it when called for? Do you make a point of bouncing as high as possible off every enemy's head? When banana trails appear, do you go for them? Without knowing the precise locations I can't say what the signs were, but I promise you that there aren't any blind jumps, certainly not in that world. I'm not saying the game's EASY, mind you, or trying to imply anything about you: I'm just saying that the game is often tough but never cheap. Just try approaching it with a more NES-era mindset.












