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RolStoppable said:
noname2200 said:

Nothing in either of those levels, or anywhere in the game that I recall, asks you to leap before you look.  What the game does do, at several points, is demand that you pay close attention to what's ahead of you, and to not panic: you may only be given a half-second warning that the tracks ahead of you have dropped a few feet, but if you kept your cool and waited that's plenty of time. 

Basically, what I'm saying is that DKCR tests your reflexes and patience much more than most modern games.  But if you stay calm and ready, you'll be golden.

To add to this post: It's not DKCR being hard, it's you (the player) being soft.

Real hard would be, if the game had only one or no checkpoints in all levels and if you would celebrate each 1-Up you gain. In DKCR extra lives are thrown your way all the time and if that isn't enough, you can buy tons of them with all the coins the game throws at you too.

Play some Super Mario Bros. The Lost Levels to experience mean level design. That game is brutal.

I've played that, got up to about 8-2 or so and found a pattern i just couldn't crack, or something involving an invisible vine. I forget which. I've also played Magician Lord with a reasonable degree of success. Maybe i'm just an angrier person now than i was then :P



Monster Hunter: pissing me off since 2010.