RolStoppable said:
To add to this post: It's not DKCR being hard, it's you (the player) being soft. Real hard would be, if the game had only one or no checkpoints in all levels and if you would celebrate each 1-Up you gain. In DKCR extra lives are thrown your way all the time and if that isn't enough, you can buy tons of them with all the coins the game throws at you too. Play some Super Mario Bros. The Lost Levels to experience mean level design. That game is brutal. |
I've played that, got up to about 8-2 or so and found a pattern i just couldn't crack, or something involving an invisible vine. I forget which. I've also played Magician Lord with a reasonable degree of success. Maybe i'm just an angrier person now than i was then :P

Monster Hunter: pissing me off since 2010.







