jarrod said:
Well, the brand likely didn't warrant the investment sunk into Lords of Shadow, but that happened anyway. "Big budget" is relative, but I think a 2.5D retail Metroidvania on Wii and/or 3DS could bring in a similar return as that title, for substantially less cost. Yes, digital services shave off various manufacturing and logistics costs, but the royalty take itself is actually (proportionately) higher than retail. Microsoft scales royalties for exclusivity (and they "charge" more for banner promotion) while Sony forces the publisher to pay any server costs for downloads themselves... fees can actually add up on both sides of the fence pretty quick. The "tail" is relative too... despite having no physical inventory, there's still "shelving" issues with digital services, and products not at the forefront tend to dry up (and in some cases get delisted). DD is perfect in theory, but the reality of each of the services is pretty far from the ideal one would expect. Also, for 3DS you're probably looking at a $35-40 US pricetag (1-2GB cards remember), and higher in other markets (€35-40, ï¿¥4800-5800)... digital prices don't seem to scale as high for Japan and Europe, they're pretty much consistent across regions. 3DS prices likely won't be far down from Wii to be honest, probably around what PSP used to be before the platform bottomed out in western markets. Charging $15 online for what would normally be a $30-50 retail product is exactly "devaluing" and it conditions the consumer to expect more for less. We're not talking about new IPs in genres that haven't been popular since the 1980s, Castle Crashers and Trails HD are odd comparisons at best. With SOTN you could get away with that because it was an already complete game, with HOD we got 100% recycled assets and a non-traditional, truncated "multiplayer" design... considering all that, I'm not so convinced the numbers actually support a full fledged CV game on XBLA/PSN, or I think it'd have already happened. Meanwhile, DS has warranted 3 full titles so far, all to decent success... we can guess at numbers, but precedent more sort of supports my side here. And I think you're underselling what a retail "Sonic the Hedgehog 4" could actually accomplish in terms of sales. I know it's cliche to bring NSMBWii but... well, look at NSMBWii. It hits all the right cords; accessibility, familiarity, nostalgia, and it's been a HUGE hit. DKCR looks to follow in it's footsteps, and I've no doubt Sonic 4 if handled right (which I'll admit, is a huge caveat when talking about Sonic Team) could've absolutely been in the same boat. As is Sega's going to end up charging the same probably (3-4 Episodes = $45-60) but they're limiting their absolute base in the process (WW/XBLA/PSN <<<< Wii/360/PS3 at retail) and I'd bet their absolute sales as well. |
Mario is not a good indication of how a retail Sonic 4 would've done. The fact is (and as a Sonic fan, it pains me to say this) that Sonic is largely irrelevant now. Sega effectively killed Sonic with numerous subpar 3D iterations and the only place that I'd imagine he can still be extremely successful is on the DS and 3DS.
I also don't think anybody would've gone for a $60 Sonic 4. I'm still scoffing at Part 1's $15 dollar price tag and won't get it until Sega eventually drops the price. All this is ignoring the fact that Sega can't market their way out of a paper bag right now, no matter how good the game is (ex. Bayonetta and Vanquish). Anyone care to tell me what the last big release from Sega was, because they've been irrelevant for so long that I really can't say the last game they've had that's done well.








SoTN sold about 450k on XBLA and counting, and I estimate about 250-300k on PSN. HoD has done rather poorly at 175k on XBLA, but I think that is due to the stylistic choices in the game. Personally, I think HoD was rather offputting and could have sold twice as much by now if it was more Metroidvania-like SoTN.
