
"For one, when you aim using the Move controller, the on-screen gun doesn't follow immediately -- just the crosshairs, which turn red over enemies and yellow when you're pointing at foes that are behind cover. Your gun trails behind the reticule's movement a bit, giving the impression that there's some heft to it; rather than the way it works in, say, Quake, where the gun and crosshairs are always in sync."
"So, after lots of playing on the Move, I decided to go back to using the standard controller. I have to say, it wasn't easy. While turning the character's head and body is quicker with an analog stick, the Move is much more precise at aiming within the character's current field of vision. I was also now more aware of the (frequent!) times I had to take my thumb off of the right stick to reload with a button press.
While I don't anticipate playing Killzone 3 in 3D, I am now committed to using the Move for my first full playthrough of the game. Not only does its integration seem justified to me, but I'm sold on its improved accuracy and greater sense of immersion over the DualShock controller. Guerrilla Games has shown me that even when a game isn't expressly designed for motion controls, the experience can be heightened with PlayStation Move."
Go to the source for the complete details. Sounds good so far :)

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