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Forums - Gaming - Sega: Madworld possible would have done better on 360 or ps3.

DavidValbu said:
Mr Puggsly said:
DavidValbu said:

Epic fail Sega! Madworld would have sold crap on the PS360. Just look at No More Heroes PS360 version, it bombed very hard while Wii version sold half a million.

Oh boy...

The PS360 version hasn't even been released outside of Japan. Late ports aren't generally known for great sales either. On that note, the PS360 ports combined have outsold the Wii version in Japan.

Look at the sales of NMH2 by the way. Sorry, but I'm reluctant to say the Wii was the best choice for the NMH franchise. Perhaps they should have went multi from day one.

That's not true. If No More Heroes would have been released firstly on the PS360 it would have sold badly. PS360 owners only appreciate games because of the graphics and No More Heroes is a game in cel shading, so epic fail.

Your argument is infallible.

I have nothing more to say.



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DavidValbu said:

That's not true. If No More Heroes would have been released firstly on the PS360 it would have sold badly. PS360 owners only appreciate games because of the graphics and No More Heroes is a game in cel shading, so epic fail.


I know this word is frowned upon like the word "cunt" at a feminist rally, but for you sir--spoken like a true fanboy.



oniyide said:

@DavidValbu  no offense but you are coming of as very ignorant, Im pretty sure you dont even own an HD console, Im all for people not liking whatever but at least know what the hell you are talking about before you post nonsense. There have been many succesful games on the HDs that were not all about graphics. Castle Crashers is one, you think COD does well because of graphics???? hell no, its the damn online for that.

@resident hazard I am loving your comments man, dont stop. Ive been saying that the Wii just does not have the FPS audience that PS360 have for years, but its always some excuse. "But, the Wii games have less content." no crap HD games retail for $60 dollars and the Wii ones for $50, why should the HD gamers get more content there paying MORE money. thats how things usually works. even when thats not the case (black ops) they still find some reason why these games dont sell as well on WIi despite a much bigger install base. oh and im not a WII hater I bought Goldeneye day1, love it, play it, AND champion whenver I can. If that game does not hit a mil in at least the next 3 months then I dont know what to say

ha, of course I know there are also very good games on the HD systems but everytime a high quality Wii game appears PS360 fans come from everywhere criticizing Wii graphics...not only criticizing but also saying that Wii does not belong to this generation bacause of that. SO... IF YOU DON'T WANT ME TO SAY THAT PS360 OWNERS ONLY APPRECIATE A GAME FOR THE GRAPHICS STOP CRITICIZING.

I have played many games like Gears of Wars, Bioshock, Metal Gear Solid 4, Red Dead Redemption...all of them are great and are very addictive. But I have also payed Twilight Princess, Mario Galaxy 1, 2, Donkey Kong Country Returns, Monster Hunter Tri...and despite not havin' HD graphics all of them are also great games.

So, if I am going to be IGNORANT I don't wanna see any more comments about the Wii being from the past gen.



HappySqurriel said:

Personally, I see publishers/developers blaming the platform for a games poor sales is (effectively) like a professional sporting team blaming "The Referees" for failing to make the playoffs ... Certainly the platform can have an impact, but countless decisions they made in the production and release of the game all have a much larger impact. Off the top of my head, here are the reasons I think Madworld struggled

 

1) Art Style. From Okami to Killer 7, countless games that create a non-photo realistic art style end up suffering. Potentially, down the road, a couple of big breakout hits with their own style will change this; but (for now) pushing a distinctive style is a good approach to have an unsuccessful game.

2) New IP. Across all platforms, most of the most successful third party games have been a sequel to an established IP; and most of the successful new IPs have been one of the best games of the year and had a massive marketing campaign.

3) Unconventional Genre. While there are elements of Madworld's game play which are similar to some popular games, I don't think there is a game that has ever been like Madworld which has been successful.

4) Short and yet highly repetitive game. After I completed Madworld I thought that the reviewers were not harsh enough on this title because by the time you were getting close to the end of the game it was getting pretty boring. To make the game (much) more enjoyable at its length it needed (nearly) twice as much to do in the game, and to make the game really a worthwhile purchase it needed (about) twice as much game play.

5) Insignificant local multiplayer and no online multiplayer. Look at the most successful games on any console and notice that the majority of these games have multiplayer modes which are as important (or more important) than their single player game. 

 

If these factors remained unchanged it is unlikely that the increase in sales Madworld would see by being released on the HD consoles would compensate for the increased development cost.

I would like to add the following caveats:

1.  Countless games going for photo-realism end up suffering.  Unique art styles tend to sell games, and often have.  Borderlands, for instance, managed to set itself apart in large part due to it's unique art direction.  Vast numbers of Wii games have sold millions with graphics that are anything but photorealistic.

2.  You're right on this one.  Gamers are all-too-often close-minded buffoons who prefer buying sequels (or endless Square-Enix or Nintendo remakes) over original titles.  I, personally, go out of my way to support more unique titles--even if they fall a little short of AAA-status or quality. 

3.  MadWorld is, essentially, a beat-em-up, which is far from being an unconventional genre.  This, and it's offshoot style--hack-n-slash titles--have been staples of video games since the 80's.  Double Dragon, Splatterhouse, Final Fight, Streets of Rage, old TMNT games.  For the modern era, you can't say that this "genre" isn't successful since both Ninja Gaiden and God of War fall easily into it.  I love this style of game, personally.  I've always loved beat-em-ups.  What hurts MadWorld in this is the somewhat cumbersome positioning of the camera during gameplay as opposed to God of War or Splatterhouse (which despite reviews, I felt was a really fun title).  But seriously, it's no different from Ninja Gaiden, God of War, Conan, Splatterhouse, Devil May Cry, etc.  Mash buttons, beat up countless bad guys, perform finishers.  In MadWorld, the finishers were the whole point.

4.  I think gamers complaining about short length of games these days are either kids that don't know what it was like in the "good ol' days," or jaded gamers who don't know how good they have it.  Most games from the 80's and early 90's, when they could be finished (as in, when they had an end), weren't that long.  Contra takes about 20-25 minutes.  Donkey Kong Country 1 takes about 2-4 hours.  Vectorman takes about an hour and a half with enough skill.  Like I said earlier in this thread, more and more, I'm liking somewhat shorter games.  That means I can get my enjoyment out of them, finish them, and earn my Achievements and be able to move on without one game draining all of my free time.  New  Splatterhouse, Luigi's Mansion, Pikmin, Left 4 Dead, etc--these are all short games that are a lot of fun.  MadWorld could've used some bonus modes to keep it going, and more variety.  As for repetitive?  Most games are repetitive to a point.  Metroid Other M was repetitive nonsense from start to finish.  Run through boring corridor, mash shoot button.

5.  The Grand Theft Auto franchise found immense success sans multiplayer.  Devil May Cry, Dead Space, Dead Rising, Portal, Ninja Gaiden, Bioshock 1, God of War, Metroid Prime 3, etc, etc.  Your fifth point doesn't really carry much weight since multiplayer alone has no bearing on whether or not a game is successful.  Does it help Super Mario Galaxy?  Hell no.  Did it help Metroid Prime 2?  Pppff!  Out of all my games, I've purchased maybe two games (out of over 650 spanning 30 game systems) with multiplayer being the focus.  And the joke was on me for one of them, since Crackdown didn't actually have a single-console multiplayer mode, so I played it by myself the whole time anyway.  Borderlands remains the only game of this generation that I bought primarily for the multiplayer so my girlfriend and I can play it together (and we do).  For that matter, games with an overly-heavy emphasis on multiplayer may not fare so well--like that somewhat idiotic revamp of Shadowrun.  Would multiplayer have helped MadWorld?  Maybe--but multiplayer on the Wii generally means "family game time" since Nintendo once again dropped the ball on online gaming.  So, in this regard, having better multiplayer probably wouldn't have done much of anything for the game.



@DavidValbu  fair enough, but dont fight ignorance with MORE ignorance that only makes you as bad as them. Some people just hate the Wii, nothing you and I can do to change that, just ignore them or if there really being crazy put them in their place (with education, not ignorance) im a Wii AND PS3 owner and while I play my PS3 more I do play my Wii semi-regulary, Bully, Muramasea HOD, Goldeneye, Mario Galaxy none of them are graphically pushing their respective genres but I enjoy them as much as any of my HD games.



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jarrod said:
Resident_Hazard said:

I'm not really "championing" Haze's sales.  Just using it as an example to show that there is clearly a market for FPS titles on the PS3 where there isn't on the Wii.  "There's enough of a market for FPS titles on the PS3 that even the crap sells pretty well."  People are going to buy crappy games no matter what, and the Wii is proof of that.  Carnival Games should never have sold even 10 copies, let alone the millions it's pushed.

For what it's worth, while I'm still at Best Buy, in the games department, I do my best to steer Wii shoppers away from crap.  You want to see championining?  I suggest Kirby's Epic Yarn constantly

Haze is about as apt an example as Red Steel was for Wii.  Both games were terrible and sold largely because they launched early, had little competition, and were hyped to hell by platform evangelists.  A theoretical Haze 2 would also probably sell about as well as Red Steel 2 did (ie: barely)... neither proves anything about the suitability or market presence for FPS on their respective platforms.  

I think a sequel to Haze would sell better, comparitively, than Red Steel 2, if Haze went through the same kind of "quality assurance" overhaul that Red Steel 2 did.  On the HD consoles, people still actually buy sequels.  Consumers--and gamers specifically--stopped buying sequels on the Wii over a year ago.  Frankly, each follow-up on the Wii tends to sell roughly half--or much lower than--what the previous title did.  From Resident Evil: Chronicles games to Super Mario Galaxy 1 & 2.  Many sequels on the HD systems are selling roughly the same as their predecessors (maybe only slightly less)--and the longer they're out, the more they'll sell.  I'm pretty confident that over time, Bioshock 2 and Fallout New Vegas will close in on their predecessors.  Left 4 Dead 2 handily outsold Left 4 Dead 1.  Halo Reach easily toppled ODST, and it might even catch up to Halo 3.  The Call of Duty games certainly show no signs of slowing in sales. 

Now, if all you want is "suitability of an FPS title" on a given console, clearly, the HD systems are where people want to play their FPS games, since all of, what, two FPS titles on the Wii managed to sell a million copies?  It's just Metroid Prime 3 and Red Steel I think.  One of them was carried on the popularity of a solid franchise, the other had no competition and was carried by hype. 

Haze is also not quite in the same category as Red Steel.  When the PS3 launched, there were other FPS games for competition.  Red Steel had zero competition from other FPS titles, and almost not other competition in general at it's launch. 



DavidValbu said:
oniyide said:

@DavidValbu  no offense but you are coming of as very ignorant, Im pretty sure you dont even own an HD console, Im all for people not liking whatever but at least know what the hell you are talking about before you post nonsense. There have been many succesful games on the HDs that were not all about graphics. Castle Crashers is one, you think COD does well because of graphics???? hell no, its the damn online for that.

@resident hazard I am loving your comments man, dont stop. Ive been saying that the Wii just does not have the FPS audience that PS360 have for years, but its always some excuse. "But, the Wii games have less content." no crap HD games retail for $60 dollars and the Wii ones for $50, why should the HD gamers get more content there paying MORE money. thats how things usually works. even when thats not the case (black ops) they still find some reason why these games dont sell as well on WIi despite a much bigger install base. oh and im not a WII hater I bought Goldeneye day1, love it, play it, AND champion whenver I can. If that game does not hit a mil in at least the next 3 months then I dont know what to say

ha, of course I know there are also very good games on the HD systems but everytime a high quality Wii game appears PS360 fans come from everywhere criticizing Wii graphics...not only criticizing but also saying that Wii does not belong to this generation bacause of that. SO... IF YOU DON'T WANT ME TO SAY THAT PS360 OWNERS ONLY APPRECIATE A GAME FOR THE GRAPHICS STOP CRITICIZING.

I have played many games like Gears of Wars, Bioshock, Metal Gear Solid 4, Red Dead Redemption...all of them are great and are very addictive. But I have also payed Twilight Princess, Mario Galaxy 1, 2, Donkey Kong Country Returns, Monster Hunter Tri...and despite not havin' HD graphics all of them are also great games.

So, if I am going to be IGNORANT I don't wanna see any more comments about the Wii being from the past gen.


No matter what you do you won't be able to stop people from posting stupid things every now and then, but doint the same in defiance helps nothing.  All you have direct power over on the internet is your own behavior and if you want people to behave like adults I think it's much more likely to happen if you act like an adult as an example instead of posting stupid things on the other side of the argument.



...

I guess we can all agree on "The Wii is Doomed"



DavidValbu said:

ha, of course I know there are also very good games on the HD systems but everytime a high quality Wii game appears PS360 fans come from everywhere criticizing Wii graphics...not only criticizing but also saying that Wii does not belong to this generation bacause of that. SO... IF YOU DON'T WANT ME TO SAY THAT PS360 OWNERS ONLY APPRECIATE A GAME FOR THE GRAPHICS STOP CRITICIZING.

I have played many games like Gears of Wars, Bioshock, Metal Gear Solid 4, Red Dead Redemption...all of them are great and are very addictive. But I have also payed Twilight Princess, Mario Galaxy 1, 2, Donkey Kong Country Returns, Monster Hunter Tri...and despite not havin' HD graphics all of them are also great games.

So, if I am going to be IGNORANT I don't wanna see any more comments about the Wii being from the past gen.

Dude, you really are ignorant.  No one (with any self-respect) just bitches and moans and compares Wii graphics to the HD systems and says "the Wii is all sucky and whatnot."  The problem with the graphics on the Wii is that they aren't being pushed in any real way.  Sure, a few games featured some sharper graphics, such as Dead Space Extraction and Super Mario Galaxy, but seriously.

Put it like this, the Wii is anywhere from 2-4 times as powerful as the PS2.  Yet almost no game on the Wii looks even half as good as any God of War game.  They should at least look as good as the PS2/PSP God of War titles, yet almost nothing does.  Hell, when I've bitched about Wii graphics recently, it was while I was playing God of War: Chains of Olympus on my PSP--because I was saying, "there's no reason Wii games shouldn't routinely look at least as awesome as this."  I wasn't comparing Wii graphics to an HD system--I was comparing them to the graphics of PS2 hardware, which is 10 years old.  And the Wii still doesn't look as good.

But then, why bother pushing the system to it's extremes, graphically, when no one buys the games anyway?  Again, Dead Space Extraction gave us some pretty great graphics for a Wii game--but all the Wii owners did was bitch and moan about it being "just a rail shooter" and "different" from the original Dead Space game.  Some people don't know how to be happy with what they've got.



@resident hazard  man you are opening pandora's box with your comments!! keep em coming, but really I think its on devs to work a system and as sad as it is alot of these companies do put some 2nd string devs on Wii so its pretty much amatuer hour in that regard. I do agree with enjoying what you get to an certain extent.