makingmusic476 said:
I appreciate this review. Plenty of the other reviews I've seen did one of the following:
- Pointed out that the game is a top of the line simulator, then penalized the game significantly for other, minor faults (GUI issues).
- Completely ignored numerous features that set the game apart from other racing sims (gifting/trading/sharing cars with friends, b-spec mode, kart racing, rally, NASCAR, day/night cycles, etc.), while focusing on the game's minor faults (*clunky* online - entirely a GUI related issue).
- Claimed the game is excellent, but knocked its scores since we all knew it was going to be excellent beforehand.
Complaining about the online mode gets me the most. I've seen people malign the game for not having things like matchmaking, when its possible for people to prefer making their own lobbies (PC gaming community says hello). And usually they only comment on the GUI issues of the online mode, while ignoring the wealth of community features to be found in the game, like gifting/sharing cars and making online photo albums.
Some examples of reviews (imo) not giving the game a fair shake:
Joystiq - 80
| If you're one of those car nuts I mentioned earlier, here's your game. Have fun, we'll see you in a year when you finally leave the house. If you're not in that group -- you like, even love racing games, but care less about tuning and more about the thrill of the race -- GT5 is like walking in on a group of physicists discussing string theory and asking who wants to go toss around a ball for a bit. You're looking to have fun; they're only interested in studying the math behind how it bounces. |
What'd you expect from a racing simulator? This isn't Burnout.
GamePlanet - 80
| The game is a triumph for pure racing aficionados, and is without doubt the best racing simulator available on the PS3. The only real disappointment is that we knew it would be, and hoped that the wealth of new features long touted by Polyphony would be produced with the same level of dedication and perfection shown in the heart of the game. |
So it's disappointing that we knew it'd be this good?
|
The joystiq one is interesting, hadn't read that. Really shows some poor professionalism in the approach, particularly insulting the idea of someone who may be more interesting in a simulator vs a quick and easy racer. GT5 is supposed to be a simulator first and foremost, not a racer, not for online fun, etc. In many ways its closer to the PC driving simulators or something like Flight Simulator.
The more I look at some reviews the more I see some strange bias coming into play where they are punishing GT5 for being a great simulator vs being a fun, arcadey racer, which is clearly a poor review standard. You review the title for what it is and how well it achieves that - not for what it isn't and isn't trying to be. A fair few scores are definately low relative to GT5's design goals and how well it achieves them and instead represent a review taking of points against its very design goals.
I mean, I like Burnout, etc. but in fact arguably the genre is swamped (relative to demand) given how many arcade/fun racers struggle to sell. I think the sales of GT already make clear, particularly in EMEAA, that a sim vs a racer still has huge demand and interest, and really reviewers should be up to scratch to handle something like GT.
I certainly welcome GT5 as something that compliments titles like Burnout in my library, while offering something distinctly different. I also recognize it's very good at what it does.