Just a few things to think about before answering.
Pacing: Do you think that a game feeling inappropriately slow or inappropriate fast is bad? Do you like games that encourage you, the player to set the pace and be as sluggish or fast as much as possible good? Do you like your games to give context to everything you do with no downtime? Do you feel that it's good for a game to slowly introduce you in a manner that feels organic or for you to experiment and fail at your own pace?
Mechanics: Do you like games with deep mechanics? Do you prefer games with a variety of mechanics that are explored throughout? Do you like these mechanics to be told to you via in-game tutorials or do you like to figure them out yourself? Do you feel satsified when you master the game's mechanics and can run circles around previously challenging parts of a game?
Interactivity: Do you feel detached when there are cutscenes? Do you think quick time events are lazy design choices? Do you feel like you're a part of the world that's being displayed to you onscreen? Do you feel that your actions and choices in the game are organic and streamlined? Do you ever just lose yourself?
Challenge: Do you like your hand is being held? Do you feel stimulated throughout the game? Do you feel feeble or all-powerful at the right points? Do you ever have to take a moment and think of new ways to approach obstacles or adversaries? Do you feel that game is doing a good job of presenting its obstacles and new mechanics?
Polish: Do the controls of a game feel right? Do you feel as though this is a game made for human beings, by human beings? Does it feel right 'under the hood?' Do the parts make an overall grand whole?
Pixel Art can be fun.












