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Well I don't think there is one more than others because some are really good for focusing on just a few of those aspects and making them superb yet others can focus on other aspects and make them great as well.  Some games can be great with cutscenes and many games without them are great as well. 

A game with a nice story could get away with being less chanllenging while a puzzle game that is only a puzzle game could not.  RPGs can get away with a more open pacing to the game that other games can't get away with as well.  Also on pacing a game can let me take it more slowly and be ok but if it forces it on me it can be a killer.

Lack of polish can be a killer for some games.  If it controls too poorly and I can't do what I want to be doing easily I might just stop.

Something else to consider is the entertainment/ satisfaction value of the game.  This relates to replay value but it also can be just getting people to finish the game or keep playing games.  This could be things like the drop rate of rare items or extra content unlocked on the way.  It could be trophies or achievments.  It could just be getting to the next cut scene.  If the game keeps me satisfied I'll keep playing.  If I feel like I'm only playing a game for the sake of playing I tend to stop.