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Forums - Nintendo - Against the grain: What Nintendo SHOULD have done/should do with the Wii

Cross-X said:

I would like to take this opportunity to ask this.

 

Why did Nintendo decide not to make the Wii HD in the first place? Was it because of the cost of the Wii?

Yes I guess it was because of the costs, the Wii had to be the cheapest console on launch in order to make newgamers willing to buy it. Not to mention that gamecube was an almost unknown console, when you are not popular you can't pretend to sell at the same price of your competitors.



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With hindsight Nintendo could have done several things better with the Wii, but the same can be said of pretty much all platforms.

IMO Nintendo should have made the Wii more expensive, the excess demand for the Wii at first would have guaranteed sales despite a higher price, I'm thinking maybe £200 ($315) rather than £180 ($284);  Nintendo did raise the price of the Wii last year, but I think that was due to the weak £.  When Wii Demand and Supply started to meet, Nintendo should bring the price down to £180.

Using this higher price, Nintendo should have put at least 5GB of internal storage on the Wii (roughly 10x what it has ).  This would allow for a  higher WiiWare size limit (200mb maybe?) and possibly Sega Mega Drive CD games on the VC.  Given the higher price, Nintendo would make a similar (or maybe more) profit on each Wii sold.

Nintendo should have also made the Wii output 720p and maybe made the Wii slightly more powerful so games would look as good as they currently do, but output at a higher resolution.

 

Well that's my thought, but Nintendo has done a fantastic job with the Wii and I am pleased with their success this generation.




Conegamer said:
oniyide said:

Ninty is doing exactly the right thing now, actually making games and not some shovelware WiiWhatever crap, I dont care how much WiiSports has sold, its still a barely working game with no depth. Ninty is smart they are leaving the casuals before the casuals get bored and SONY and MS are only now getting on that. I think that in the beginning there R&D should have spent more time on getting the Wiimote to actualy be as accurate as possible and im not hating we all know the Wiimote is not accurate. the existence of motion proves that. Maybe 3rd parties could have been able to have more quality software to go with hardware that actually works. And WiiWare, god damn Ninty I know you dont really care for online and you have to much pride to be a "follower" but good lord the online is horrible. As much crap as the PSN gets at least Sony is steadily improving it. Its like Ninty isnt even trying to improve

I'd have to agree with most of this here. However, there are some fairly awesome WiiWare games, and also some fairly awesome online games, and VERY MANY awesome VC games! It just seems as though developers are lazy and refuse to see the Wii as an actual console so give it some horrid half-baked shovelware...and that's putting it kindly

The lack of N64 games in VC has been my biggest disappointment this gen. At the very least ninty could have gotten the rights to DK64(I undertstand the Rare feud). Perhaps DKCR sales will show people love DK! Perhaps my expectations were too high for VC, but still it is a disappointment. 



@pacman91  you and me both, I cant see how people are satisfied with the present state of the VC especially when the competition has been improving. give me N64 games, anything??? maybe im mad cause when i started using WiiWare the VC started sucking and i heard so much about this great VC



I agree the VC needs to get going again, I mean how about having an Import section,? all those great super nes rpgs that never got released State side Secret of mana 2, Treasure Hunter G etc, and a few more N64 tiltles co8uldn't hurt.



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Juma009 they were doing this especially on Genesis VC I dont know what the hell happened



oniyide said:

@manuel  Ninty could have had a much better online experience


Well... that's right, I agree!



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Juma009 said:

I agree the VC needs to get going again, I mean how about having an Import section,? all those great super nes rpgs that never got released State side Secret of mana 2, Treasure Hunter G etc, and a few more N64 tiltles co8uldn't hurt.

They already do imports on VC (they're even marked as such) and have been since 2007, though they haven't brought any RPGs.  So far in the US we've had...

  • Super Mario Bros. The Lost Levels (NES) 2007 Nintendo
  • Ninja JaJaMaru-kun (NES) 2007 Jaleco
  • Alien Soldier (Gen) 2007 SEGA
  • Puyo Puyo 2 (Gen) 2008 SEGA
  • DoReMi Fantasy: Milon's Doki Doki Adventure (SNES) 2008 Hudson
  • Gley Lancer (Gen) 2008 NCS
  • Super Fantasy Zone (Gen) 2008 Sunsoft
  • Bio Miracle Boukette Upa (NES) 2008 Konami
  • Dig Dug (NES) 2008 Namco
  • Break In (TG16) 2008 Naxat Soft
  • Star Parodier (TCD) 2008 Konami
  • Cho Aniki (TCD) 2008 NCS
  • Final Soldier (TG16) 2008 Hudson Soft
  • Digital Champ Battle Boxing (TG16) 2008 Naxat Soft
  • Gradius II: Golfer no Yabou (TCD) 2008 Konami
  • Bomberman '94 (TG16) 2008 Hudson Soft
  • Detana!! Twin Bee (TG16) 2008 Konami
  • International Karate (C64) 2009 Commodore Gaming 
  • The Last Ninja (C64) 2009 Commodore Gaming 
  • Pitstop II (C64) 2009 Commodore Gaming 
  • Summer Games II (C64) 2009 Commodore Gaming 
  • Wonderboy III: Monster Lair (Gen) 2009 SEGA
  • Tower Toppler (C64) 2009 Commodore Gaming 
  • Boulder Dash (C64) 2009 Commodore Gaming 
  • California Games (C64) 2009 Commodore Gaming 
  • Pulseman (Gen) 2009 SEGA
  • Last Ninja II: Back with a Vengeance (C64) 2009 Commodore Gaming 
  • Cybernoid: The Fighting Machine (C64) 2009 Commodore Gaming 
  • Street Fighter II': Champion Edition (TG16) 2009 Capcom
  • Dracula X: Rondo of Blood (TCD) 2010 Konami
  • Ironclad (NGCD) 2010 D4 Enterprise 
  • Ufouria: The Saga (NES) 2010 Sunsoft
...I agree we could use more N64 stuff though, especially 3rd party games (Mischief Makers, Goemon, Resident Evil 2, Rayman 2, etc, etc).


wow, Mischief Makers, talk about a blast from the past!!! I loved that game. I dont have the cartridge, I'm gonna look for it online



mortono said:
Killiana1a said:
mortono said:

To be successful, Nintendo has to stop trying to appease these journalists and core gamers. This is all they've done this year. Look:

 

  • They told them to make more core games on Wii and they did. (SMG2, M:OM)
  • They told them to make a Black Wii and they did (with Wii Motion included)
  • They told them to release a good online game on the Wii and they did. (MH3)

Result: Wii sales fall even lower than last year.

To Nintendo: STOP listening to these morons. START listening to the sales charts that you have lit up for the past 4 years. Here's what you should do:

-Release yearly or at least bi-yearly Wii Sports and Wii Fit sequels.

-Release yearly 2d Mario Games with NEW worlds in each one.

-Make the Wii Vitality Sensor happen very soon!

I agree 100%. What made the Wii successful is that it is essentially a retro console. Where any given generation one can expect Sony to go for the highest graphics and Microsoft to try and turn their console into a PC gaming experience, Nintendo with the Wii said screw all that, tried something against the best advice of the industry, and hit a bonanza.

I do have some reservations and it revolves around the attach ratio for the Wii compared to the 360 and PS3. From what I have read, the Wii has the lowest attach ratio of all the current consoles meaning the individuals who buy the Wii buy it for a game like Wii Sports or Wii Fit and then they rarely if ever purchase another Wii game. Contrary, those who game 360 and/or PS3 can be counted on to buy 2 or more new 360/PS3 games a year.

I am sure Nintendo catered to their "core" with Other M because their internal data shows the Blue Ocean is full of fickle consumers who buy on fad, not love for gaming. Thusforth, Nintendo with their 2010 lineup has shown even they doubt the market which made the Wii such a hit.

Could it be the Wii is an annual fad around Christmas time? If so, then it was inevitable for the Wii to experience a year over year decline from 2008 to 2009, 2009 to 2010 and so on.

By fad, let me give you an example. One of my co-workers loves Harry Potter and when she heard of a Harry Potter game coming out for the Wii she was talking about buying a Wii. Her and I hang out on our days off and never before has the Wii come up in conversation. Fast forward 2 weeks and she is no longer enthusiastically talking about buying a Wii.

Take into account her boyfriend, also a co-worker and friend of mine, is a big 360 user. I am fairly sure he saw a review of the game and talked her out of buying the Wii for various reasons, the most important being the money would be better saved than spent.

Fads like the situation I described above do not last and are not as dependable as that lowly, "hardcore" gamer who exclusively games on the 360 and/or PS3.

The sales of games like Wii Fit Plus and Wii Sports Resort show that the expanded audience is actively looking for more games that match the direction that the Wii originally took. Most of the games that have sold over a million on the Wii are in some way copying Wii Sports, Wii Play, or Wii Fit. There are very few "core" games that have sold over 1 million.

The problem is that 3rd parties think they can just dump motion-controlled shovelware on the expanded audience and that they'll be too dumb to notice. (game party, deca sports, etc.) This is why the attach rate is slightly lower than normal. People are being very cautious because the library of the Wii is a sea of shovel-ware.

But let's just get one thing straight: THE WII IS NOT A FAD.

It's been four years and the Wii has sold out every holiday. Up until last summer it regularly trounced the HD consoles combined. Only now, after the HD consoles have finally copied Nintendo, are they starting to actually compete.

Anybody who is still saying "Wii is a fad" has their head buried in the sand. Fads go away. Motion gaming is here to stay.

I have already acknowledged software was the main reason why the Wii has sold so well. As for it being a "fad," I most likely used the wrong language I should not have.

The Wii is on the downslope every aging system goes through towards the end of its' generation. If it is not, then why has it declined year over year since 2008? Heck, the latest numbers have their November 2010 hardware numbers down from November 2009 and there are more and better games out this November than there were last year. Last year, the Wii rode off of New Super Mario Bros. Wii all year. This year we have Metroid: Other M, Donkey Kong Country Returns, Epic Mickey, Just Dance 2, Wii Party, Kirby's Epic Yarn and on, yet the Wii has sold 10,000 less units in November 2010 than in November 2009.

After 4 years, the Wii has reached a saturation point where it cannot post an increase in year over year numbers. Microsoft and Sony can because they were built to last longer in terms of graphics. With the release of Kinect and Move gives the 360 and PS3 another solid 2 years, unless Nintendo drops the Wii 2 in 2012. If this is the case, then history has shown that systems who launch 18 months or more after their competition starts the latest generation find it harder to gain a solid market share. Timing, entry level price point, and launch software are the biggest reasons in determining who leads in any given generation. 

The PS3 failed in large part this generation not because it waited a year after the 360 was released, but because it launched at an exorbitant $600 entry level price point and had a lackluster launch library with Metal Gear Solid 4 being the only must have game. I may be wrong on this, but I am sticking by it.