mortono said:
The sales of games like Wii Fit Plus and Wii Sports Resort show that the expanded audience is actively looking for more games that match the direction that the Wii originally took. Most of the games that have sold over a million on the Wii are in some way copying Wii Sports, Wii Play, or Wii Fit. There are very few "core" games that have sold over 1 million. The problem is that 3rd parties think they can just dump motion-controlled shovelware on the expanded audience and that they'll be too dumb to notice. (game party, deca sports, etc.) This is why the attach rate is slightly lower than normal. People are being very cautious because the library of the Wii is a sea of shovel-ware. But let's just get one thing straight: THE WII IS NOT A FAD. It's been four years and the Wii has sold out every holiday. Up until last summer it regularly trounced the HD consoles combined. Only now, after the HD consoles have finally copied Nintendo, are they starting to actually compete. Anybody who is still saying "Wii is a fad" has their head buried in the sand. Fads go away. Motion gaming is here to stay. |
I have already acknowledged software was the main reason why the Wii has sold so well. As for it being a "fad," I most likely used the wrong language I should not have.
The Wii is on the downslope every aging system goes through towards the end of its' generation. If it is not, then why has it declined year over year since 2008? Heck, the latest numbers have their November 2010 hardware numbers down from November 2009 and there are more and better games out this November than there were last year. Last year, the Wii rode off of New Super Mario Bros. Wii all year. This year we have Metroid: Other M, Donkey Kong Country Returns, Epic Mickey, Just Dance 2, Wii Party, Kirby's Epic Yarn and on, yet the Wii has sold 10,000 less units in November 2010 than in November 2009.
After 4 years, the Wii has reached a saturation point where it cannot post an increase in year over year numbers. Microsoft and Sony can because they were built to last longer in terms of graphics. With the release of Kinect and Move gives the 360 and PS3 another solid 2 years, unless Nintendo drops the Wii 2 in 2012. If this is the case, then history has shown that systems who launch 18 months or more after their competition starts the latest generation find it harder to gain a solid market share. Timing, entry level price point, and launch software are the biggest reasons in determining who leads in any given generation.
The PS3 failed in large part this generation not because it waited a year after the 360 was released, but because it launched at an exorbitant $600 entry level price point and had a lackluster launch library with Metal Gear Solid 4 being the only must have game. I may be wrong on this, but I am sticking by it.







