First review... so much damage to ruin a race.
GT5 Patch 1.03: Mechanical Damage Verdict
Verdict
Unfortunately we can’t help but think that mechanical damage still needs a bit of work. We prefer the light damage option, which seems a bit more forgiving in the actual damage received and less likely to ruin a race. However, its brief period of effect means it’s less bothersome and open to abuse from aggressive racers – and considering that the penalty system already in place does a decent job of stopping that kind of racing means mechanical damage is, so far, a little redundant.
What we would like to see is a medium damage option, filling the void between light and heavy that makes it suitable for those looking to race properly, but not so excessive that a single, slight collision should destroy the chance to win.