Mr Puggsly said:
Alby_da_Wolf said:
Mr Puggsly said:
Alby_da_Wolf said:
Despite what MS would wish, people perceive the difference from paying for things that are usually free.
Perhaps, but that doesn't stop people from paying apparently. Look at CoD Black Ops for example. People could go play it free on the PS3 and PC. Yet more people choose to pay Live fees to play online on the 360.
Paying for use, if the fee is modest, helps acceptance amongst people not playing too often, while a flat rate may be better for heavy gamers.
It all depends on the price difference of by the hour vs unlimited. I doubt the masses spend many hours playing online, so paying a small fee by the hour could be ideal for many.
Flexibility is of the essence, and it's a well known quality of Chinese businesspeople. MS OTOH has this old flaw of its of trying to force its business model on people by its sheer power.
This is just bullshit. You should have just left this out.
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Not. MS tried more than once to switch from license to yearly subscription also for Windows and Office, most companies refused, as they often preferred to use their internal IT department or third parties for the additional services that MS offered (and more and better taylored ones too) and as they didn't find appealing to be able to always upgrade to the latest MS SW, that was the main selling point of subscription. Transforming its current rich business model in an even richer one based on fees generating a constant stream of money also from existing customers is the old MS dream.
Considering Windows and Office are some of the most pirated programs in the world, I don't blame them from considering going that route. Anyhow, come to terms with MS being is a business and they are always looking for ways to make money.
The fact that they include in the pay version of Live subscription even the minimum vital service of basic online multiplayer that is free everywhere else, is a clear demonstration that MS wants to force this model on users whenever it can.
What's your point? MS found a way to charge for online play and others will likely follow. PSN Plus for example is just a stepping stone for Sony to do the same.
By the way, the 360 does have popular exclusives you can't play free anywhere else. I feel like people forget this.
Unless you show me that 360 gamers just wanting basic online multiplayer and nothing else can get it for free like every other gamer.
That's not what MS offers. Don't like it? Go somewhere else. Simple as that.
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This is exactly my point. And I respect those that pay for it because they find the price justified by the offer. But I'm not at ease with MS imposing its model and possibly spreading it to others, I prefer to keep on having a choice, if you don't mind. BTW I don't like so much Steam either.
About PSN Plus, they started making pay for premium features, but basic online multiplayer was free from the start and PS gamers won't accept to start paying for it. PS3 is still third this gen, BTW, so it hasn't the strength to impose it, and it also needs features to justify its higher price.
Who really could try to force pay services on users is Ninty, but Wii games rely a lot more on local multiplayer than on online one, so the appeal of mandatory pay online would sink miserably on it.
What's left for Sony and Ninty, besides the previous not very viable options, is introducing exclusive pay connectivity services on their portables, but will they do it? Or would the needed infrastructure be too expensive to grant profits if it doesn't take off in a strong enough way? It looks like Sony could go a different way with gaming cellphones, though...
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