By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Crytek Say The PC Is A Generation Ahead

I bet noone ever saw GTA IV look this pretty:



Tease.

Around the Network

And again we go back to the single exclusive game on PC that demonstrates the (multi) generation gap between a console and a PC.

It's seriously getting old. Especially considering that only a tiny percentage of gaming PCs in circulation allow Crysis to look its best (the version that the PC pundit invariably references) at decent frame rates and resolution.

Considering there really hasn't been anything major since 2007 on PC, the gap isn't so extreme.

Maybe PC developers should be working on squeezing more performance out of current hardware (current average hardware) rather than simply relying upon future hardware to take up the slack. But of course, that's not the nature of the PC game.



greenmedic88 said:

And again we go back to the single exclusive game on PC that demonstrates the (multi) generation gap between a console and a PC.

It's seriously getting old. Especially considering that only a tiny percentage of gaming PCs in circulation allow Crysis to look its best (the version that the PC pundit invariably references) at decent frame rates and resolution.

Considering there really hasn't been anything major since 2007 on PC, the gap isn't so extreme.

Maybe PC developers should be working on squeezing more performance out of current hardware (current average hardware) rather than simply relying upon future hardware to take up the slack. But of course, that's not the nature of the PC game.

There are loads of examples, but Crysis isa very fitting example.



Slimebeast said:
Kudistos Megistos said:
Slimebeast said:

lol at Yerli.

Come back when you can show a PC game that looks better than Uncharted 2.

At this point PC is not even half a generation ahead of HD consoles. And after all it shouldn't, since this console gen is only 4 years old (PS3) - or 5 if you wanna count X360's very premature headstart - and it launched with the strongest and priciest hardware ever.

Usually a console gen is 6 years, so we won't even see PC hardware on that level until Fall 2011 at the earliest - and when speaking actual PC games we don't even have a powerful next-gen game engine publically shown yet (CryEngine 3 is current gen).


Your post makes me want to punch babies.

Actually, I always want to punch babies (loud and smelly little bastards, they are), but your post made me want to do it more.

Even when a new generation has started, consumer PC hardware is already years ahead of it. Maybe your EeePC isn't, but it wouldn't cost more than $1000 to build a PC that's more powerful than the next generation of console hardware will be. This isn't a remotely controversial issue; everyone who knows what they're talking about, whether PC gamers or console gamers (like me) agrees that PCs are more powerful and that the best PC games have far better graphics than the best console games. How many console games can you play in resolutions higher than 1920x1080? And how many can be made to look even better with all the neat tricks PC games can pull? I can't work out how anyone could seriously doubt this.

PCs have better hardware and the most graphically capable PC games have more detailed graphics. There's no argument about that. The only argument (and the only thing that matters) is which has the games that are the most fun to play.

A PC with 580GTX in SLI doesn't represent this generation though.

The absolute top of the line PC hardware never represents a PC generation since games are designed for much weaker PC hardware with Crysis as the only exception.

And why do you even mention resolution? 1920x1080 means almost nothing. None of my PC games in 1920x1200 (which is my PC monitor res) looks as good as Uncharted 2 (which I think is running at 1280x720 or something). Uncharted 2 has more polys and sharper textures than any PC game xcept for maybe Crysis (debatable).

Also, X360 in Nov 2005 has a GPU equivalent of a 7800 GTX who came out only a couple of months before it (in July/August 2005). You can be sure that the X720 will have a stronger GPU than the AMD Radeon 6990 (<----which isn't even out yet).

No it won't or do you mind that it eats 400W of power? Not to mention heat problems. Remember RROD? Sony and especially MS had huge problems with heat even during this gen. PS4/X720 will probably use something like with power of GTX 460. Two years from now and with die shrinks it will be profitable and without massive heat problems. It's still massive leap from this gen.



shio said:
greenmedic88 said:

And again we go back to the single exclusive game on PC that demonstrates the (multi) generation gap between a console and a PC.

It's seriously getting old. Especially considering that only a tiny percentage of gaming PCs in circulation allow Crysis to look its best (the version that the PC pundit invariably references) at decent frame rates and resolution.

Considering there really hasn't been anything major since 2007 on PC, the gap isn't so extreme.

Maybe PC developers should be working on squeezing more performance out of current hardware (current average hardware) rather than simply relying upon future hardware to take up the slack. But of course, that's not the nature of the PC game.

There are loads of examples, but Crysis isa very fitting example.

Then list them. 

PC exclusive games that required hardware upgrades in the same vein as Crysis in 2007.



Around the Network
greenmedic88 said:
shio said:
greenmedic88 said:

And again we go back to the single exclusive game on PC that demonstrates the (multi) generation gap between a console and a PC.

It's seriously getting old. Especially considering that only a tiny percentage of gaming PCs in circulation allow Crysis to look its best (the version that the PC pundit invariably references) at decent frame rates and resolution.

Considering there really hasn't been anything major since 2007 on PC, the gap isn't so extreme.

Maybe PC developers should be working on squeezing more performance out of current hardware (current average hardware) rather than simply relying upon future hardware to take up the slack. But of course, that's not the nature of the PC game.

There are loads of examples, but Crysis isa very fitting example.

Then list them. 

PC exclusive games that required hardware upgrades in the same vein as Crysis in 2007.

Just on your original comment that "only a tiny percentage of gaming PCs in circulation allow Crysis to look its best", a PC with a Radeon HD 4770 (a low end graphics card released in 2008) can run Crysis at high detail, above 720p, at over 30fps ...

The real reason why we haven't seen the benefits of more powerful PC hardware is not because technology is not dramatically more advanced than the HD consoles; after all, new graphics cards have theoritical processing peformance of 2 Teraflops which is around 10 times the theoritical performance of the XBox 360 or PS3's GPU. What is holding them back is that most third party publishers need to sell games for the XBox 360, PS3 and PC in order to come close to breaking even on the cost of development of HD games. While there are some benefits for PC gamers from this (generally, higher detailed models, textures, better draw distances, higher resolutions and better framerates) developers can't really take full advantage of modern PC hardware without making it difficult/impossible to release games for the HD consoles.



HappySqurriel said:
greenmedic88 said:
shio said:
greenmedic88 said:

And again we go back to the single exclusive game on PC that demonstrates the (multi) generation gap between a console and a PC.

It's seriously getting old. Especially considering that only a tiny percentage of gaming PCs in circulation allow Crysis to look its best (the version that the PC pundit invariably references) at decent frame rates and resolution.

Considering there really hasn't been anything major since 2007 on PC, the gap isn't so extreme.

Maybe PC developers should be working on squeezing more performance out of current hardware (current average hardware) rather than simply relying upon future hardware to take up the slack. But of course, that's not the nature of the PC game.

There are loads of examples, but Crysis isa very fitting example.

Then list them. 

PC exclusive games that required hardware upgrades in the same vein as Crysis in 2007.

Just on your original comment that "only a tiny percentage of gaming PCs in circulation allow Crysis to look its best", a PC with a Radeon HD 4770 (a low end graphics card released in 2008) can run Crysis at high detail, above 720p, at over 30fps ...

The real reason why we haven't seen the benefits of more powerful PC hardware is not because technology is not dramatically more advanced than the HD consoles; after all, new graphics cards have theoritical processing peformance of 2 Teraflops which is around 10 times the theoritical performance of the XBox 360 or PS3's GPU. What is holding them back is that most third party publishers need to sell games for the XBox 360, PS3 and PC in order to come close to breaking even on the cost of development of HD games. While there are some benefits for PC gamers from this (generally, higher detailed models, textures, better draw distances, higher resolutions and better framerates) developers can't really take full advantage of modern PC hardware without making it difficult/impossible to release games for the HD consoles.

That's what I'm talking about. 1280x720 on 16:9 or 1280x768 on 16:10 at 30 plus FPS on "high" (not highest or ultra) is not Crysis at its best. It's definitely not what you'll find when looking for the best examples of Crysis frame grabs which are invariably the ones used in graphics comparisons. 

Your second point reiterates what a lot of people have already said. Any game that pushed hardware to the point where a VGA card upgrade was in order for decent performance (which is at minimum what people will want if they're buying a game for the advanced visuals) is going to have to sell a significant number of copies assuming the R&D that went into the engine as well as all the highly detailed game resources drove the budget well into 8 figures. Millions of units sold, not hundreds of thousands. 

Crysis was essentially the last such PC exclusive title to do so. 

Without the hardware busting exclusives that come around every generation or so, the main reasons for trying to build an optimal gaming PC is as you said: higher detailed textures, better draw distances, higher res and frame rates. These don't really represent huge "generational" gaps as suggested by the OP. 

Personally, sure: give me the PC version of a multiplatform game 90 plus % of the time. It will play better on my PC and it typically costs me less as a bonus. But in the end, they're STILL the same games I'd be playing on a console and sometimes do when a PC port has serious issues. 

When I asked for a list of PC exclusives that are "hardware busters" (requiring a VGA upgrade for good performance) that was a legit question as the last such PC exclusive I've bought was Crysis Warhead back in 2008. I buy more games on PC than any other platform, so it's not like I don't follow what's been released. 



Zkuq said:

@Slimebeast: When you compare two gens, you don't take one of the worst from the previous gen and one of the best from the current gen. Oblivion vs. Morrowind would be more fair, or Fallout 3/New Vegas vs. Morrowind. But you didn't do that? I wonder why... Maybe because the difference wouldn't be so huge?

Damn, you got me. I confess. I cheated.



Foamer said:

You're still completely missing the point. One last time for the hard of reading, in bold seeing as it's not getting through to you- he's saying no one's taking advantage of the huge tech advantage of the PC. Here's the rest of his point, in italics this time in case you're still not getting it- that's why you're not seeing the quantum leaps in graphical fidelity you'd expect given the enormous gulf in power.

The pics you're posting are just reinforcing what he's saying and, along with your spectacularly ignorant comments on hardware, making yourself look very silly.

No, my comments on hardware are accurate.

A console generation is a minimum 16 times increase in graphics rendering power compared to the previous gen(each 18 months doubles the power ----> x2 x2 x2 x2 = 16)

The Xbox360 came out 5 years ago and had a GPU equivalent of a Nvidia 7800GT 256MB (or a Radeon X1800XL if you like).

But the current strongest graphics card on PC - the Nvidia GTX 580 1536MB is not 16 times faster than a 7800 GT (it's not even 10 times faster).

Conclusion: PC is not a generation ahead of consoles yet.





Nothing new being said here, just the same ole graphics = king one track, weak argument.

If his premise would have included FarmVille and Mafia Wars, then he would have had a pretty good point. He did not do it, instead he stuck with the same argument that PC devs have been asserting since the 1980s.

The sales numbers comparisons between PC vs. console gaming prove him wrong. If he is so right in graphics being integral at the point of purchase, then the PC gaming industry would dwarf console gaming. Instead, with the Wii having the most sold 1st party software whom many would argue is inferior in graphics output than either the PS3 or 360, graphics really don't matter as much as the gameplay.

Lump the total software sales of all three consoles together and PC gaming is not even close.

His mentality, frankly, is a rather stupid one. Graphics are everything durrrrr, graphics are everything durrrr, and because graphics are everything then PC gaming is 2 generations ahead durrrrr.

Good luck selling a title where you spend the bulk of your time on graphics. You could put in half the effort for a Crysis game between the PS3 and 360 and sell twice as much from the get go, then you ever would for the PC.