sieanr said:
You think background process use up enough resources to put gaming rigs on par with consoles. You don't understand what a graphics API is, nor how they work. You think the 360 uses a "simplified" version of dx10 (again, not understanding what an API is) You think consoles are comparable to PCs in terms of lighting models, when there have been numerous PC titles that simply can't run on consoles with the same lighting model - for example Mirrors Edge had AO on PC, but not consoles. |
what? did you really read my post?
1. i only said it closes the gap. never said on par. do you really know what you are arguing?
2. heck, i used dx and openGL in quite a number of projects. you call me not understanding them? lol.
3. that's what i read and it makes sense as xbox is made by ms. it makes sense also becasue 360 uses ati card which has unified shaders. so what's wrong with that? so i really have to say xbox sdk is based on dx?
4. again, i never said console can run the same lighting model. i said i couldn't tell much difference in game presentation, though i admit i never compared the two side by side.