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Forums - Gaming - Which trophies/ achievements do you hate the most?

I really have the seriously obnoxious ones that make you play the game for far longer than most normal people would ever want to.



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leatherhat said:
Munkeh111 said:
leatherhat said:

Trophies that make you do something that is counter intuitive. Like killing a boss without hitting its weak spot or something like that. 

I like those, they are more interesting than collection ones

Basically; anything which realistically requires me to follow a guide, which just kills the pacing of the game. Collection achievements can be forgiven if they tell you where they are roughly (like in AC II), and online ACHIEVEMENTS (I am less bothered by online trophies) as I cannot get them unless I pay extra


That might have been a bad example. I'm thinking TF2, where you have to ubercharge a scout as a medic and get 3 kills. NO ONE WOULD EVER WASTE AN UBER ON A SCOUT. Do get this achievement you basically have to say "fuck it, I don't want to win."


See, even that one is interesting because it forces you to play different ways.  In cases like that, it's not about winning, it's about actually having fun.



leatherhat said:
Munkeh111 said:
leatherhat said:

Trophies that make you do something that is counter intuitive. Like killing a boss without hitting its weak spot or something like that. 

I like those, they are more interesting than collection ones

Basically; anything which realistically requires me to follow a guide, which just kills the pacing of the game. Collection achievements can be forgiven if they tell you where they are roughly (like in AC II), and online ACHIEVEMENTS (I am less bothered by online trophies) as I cannot get them unless I pay extra


That might have been a bad example. I'm thinking TF2, where you have to ubercharge a scout as a medic and get 3 kills. NO ONE WOULD EVER WASTE AN UBER ON A SCOUT. Do get this achievement you basically have to say "fuck it, I don't want to win."

I think they can make an interesting challenge; if they are designed right. CoD Black Ops had one where you couldn't use your helicopter's machine guns, which made things much more interesting...



Guess the most are already mentioned.

Multiplayer, because only about half the userbase can get them (console with internet access), most of them are grindfests and some of them are really contra-productive for your team.

Collectables, though they can be fun if done right.
Example Bioshock 2: Find 100 audio diaries
- There are 128 in total, so you don't need a guide if you're carefully playing through the game
- They actually add something to the atmosphere of the game



Munkeh111 said:
leatherhat said:
Munkeh111 said:
leatherhat said:

Trophies that make you do something that is counter intuitive. Like killing a boss without hitting its weak spot or something like that. 

I like those, they are more interesting than collection ones

Basically; anything which realistically requires me to follow a guide, which just kills the pacing of the game. Collection achievements can be forgiven if they tell you where they are roughly (like in AC II), and online ACHIEVEMENTS (I am less bothered by online trophies) as I cannot get them unless I pay extra


That might have been a bad example. I'm thinking TF2, where you have to ubercharge a scout as a medic and get 3 kills. NO ONE WOULD EVER WASTE AN UBER ON A SCOUT. Do get this achievement you basically have to say "fuck it, I don't want to win."

I think they can make an interesting challenge; if they are designed right. CoD Black Ops had one where you couldn't use your helicopter's machine guns, which made things much more interesting...

Complete the level "Numbers" using only akimbos. Even on Regular it was kind of a torture. Still fun though.



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Barozi said:
Munkeh111 said:
leatherhat said:
Munkeh111 said:
leatherhat said:

Trophies that make you do something that is counter intuitive. Like killing a boss without hitting its weak spot or something like that. 

I like those, they are more interesting than collection ones

Basically; anything which realistically requires me to follow a guide, which just kills the pacing of the game. Collection achievements can be forgiven if they tell you where they are roughly (like in AC II), and online ACHIEVEMENTS (I am less bothered by online trophies) as I cannot get them unless I pay extra


That might have been a bad example. I'm thinking TF2, where you have to ubercharge a scout as a medic and get 3 kills. NO ONE WOULD EVER WASTE AN UBER ON A SCOUT. Do get this achievement you basically have to say "fuck it, I don't want to win."

I think they can make an interesting challenge; if they are designed right. CoD Black Ops had one where you couldn't use your helicopter's machine guns, which made things much more interesting...

Complete the level "Numbers" using only akimbos. Even on Regular it was kind of a torture. Still fun though.

I only saw that afterwards, but I shudder at the thought... my G11 was awesome on that level, but I still died oh so many times



twesterm said:
leatherhat said:
Munkeh111 said:
leatherhat said:

Trophies that make you do something that is counter intuitive. Like killing a boss without hitting its weak spot or something like that. 

I like those, they are more interesting than collection ones

Basically; anything which realistically requires me to follow a guide, which just kills the pacing of the game. Collection achievements can be forgiven if they tell you where they are roughly (like in AC II), and online ACHIEVEMENTS (I am less bothered by online trophies) as I cannot get them unless I pay extra


That might have been a bad example. I'm thinking TF2, where you have to ubercharge a scout as a medic and get 3 kills. NO ONE WOULD EVER WASTE AN UBER ON A SCOUT. Do get this achievement you basically have to say "fuck it, I don't want to win."


See, even that one is interesting because it forces you to play different ways.  In cases like that, it's not about winning, it's about actually having fun.

The rest of the team will probably very happy with your decision to be an achievement hound as they continue to run against a wall of sentries unubered and some invincible scout tries to bat down a heavy



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

Multiplayer trophies.You know what i don't get they can implement a system where you can either accomplish either X offline or a certain amount of task online but 90% of games don't. And god i hate "collectibles" that give nothing i mean it's not even a weapon, it doesn't give a stat boost it does NOTHING.



SOLIDSNAKE08 said:

its been confirmed today that GT5 has a weather system, track editor and go karts! seriously i think this is going to be the best selling in the series even beating GT3 sales of 14 million plus!

I hate when a handful of bronze trophies/low GS cheevos require a second playthrough when the vast majority of trophies/achievements can be attained on the first playthrough. I don't mind second playthrough trophies/achievements if they're gold or 50/100GS.



  

leatherhat said:
twesterm said:
leatherhat said:
Munkeh111 said:
leatherhat said:

Trophies that make you do something that is counter intuitive. Like killing a boss without hitting its weak spot or something like that. 

I like those, they are more interesting than collection ones

Basically; anything which realistically requires me to follow a guide, which just kills the pacing of the game. Collection achievements can be forgiven if they tell you where they are roughly (like in AC II), and online ACHIEVEMENTS (I am less bothered by online trophies) as I cannot get them unless I pay extra


That might have been a bad example. I'm thinking TF2, where you have to ubercharge a scout as a medic and get 3 kills. NO ONE WOULD EVER WASTE AN UBER ON A SCOUT. Do get this achievement you basically have to say "fuck it, I don't want to win."


See, even that one is interesting because it forces you to play different ways.  In cases like that, it's not about winning, it's about actually having fun.

The rest of the team will probably very happy with your decision to be an achievement hound as they continue to run against a wall of sentries unubered and some invincible scout tries to bat down a heavy


And?