The following comments and info comes from Shigeru Miyamoto...
- 3D polygonal visuals give players a greater sense of being part of the action
- they also allow for more freedom and choice
- some people are turned off by 3D polygonal visuals because they feel they're too complex
- "When Super Mario became Mario 64, the range of players narrowed greatly."
- Miyamoto feels the dev team made great strides in making a 3D polygonal game for everyone with Super Mario Galaxy, but this still wasn't enough for some players
- that's why Nintendo created New Super Mario Bros.
- "When asked 'what will we do on 3DS,' the answer is, of course, we'll make both (2D and 3D). They both have their own appeal."
- the 3D effect on 3DS can help make it easier to determine depth, which would greatly help those players with issues feeling out that mechanic while playing
- this could be of benefit to Zelda as well
- "gives a great feeling of existence to Mario, Link and others."
- this also goes hand-in-hand with character weight, which also is very important to making the characters feel real
- in 2D Mario..."It's difficult to tell when they will hit the player, so we were only able to use these (depth visual tricks) lightly. However, we'll be able to use this type of thing quite a bit on the 3DS."
- Iwata: "You went more in-depth than I'd been expected. This is the first I've heard of this."
- Miyamoto: "No good? Don't tell any game magazine people."
Via Gonintendo
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Malstrom done gonna shit his pants, he is

Monster Hunter: pissing me off since 2010.










