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Forums - Gaming - Who has the best 1st party devs this gen

 

Who has the best 1st party devs this gen

SONY World Wide Studios 184 59.16%
 
Nintendo 117 37.62%
 
Microsoft 10 3.22%
 
Total:311

As a WipEout fan you should be beheaded for forgetting SCE Studio Liverpool, that made WipEout HD! (and F1 Championship Edition) =D



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Sony first, Nintendo second.



 

 

 

 

 

Nintendo by far:

IMO Nintendo >> Sony >>>>>>>>>>>>>>> Microsoft




CGI-Quality said:
Fumanchu said:

It seems like there's undue emphasis on the importance of first-party developers here.  Why should anyone care if Microsoft pays third-parties for more exclusives instead of owning the developer?

Well as Sony had to learn going from PS2 - PS3, that may not look well in the future. Having internal studios is always better than having to deal with IPs you don't own, even if you pay money. Just look at how many once exclusive titles have gone multiplat.

Well there's a couple of things wrong with that.  With Sony dominating marketshare with the PS2, I don't think they actually 'paid' for many of the third-party titles they had gifted as exclusives.  Secondly, I don't think Sony bought any new developers this generation(?), and with the early financial burden of the PS3's costs I'm not sure they have the luxury to offer developers bags of cash.  I'm just saying that I don't think Microsoft will be in the same situation, and I don't know why we're supposed to care that Lost Odyssey, Splinter Cell or Crackdown weren't first-party internal studio offerings?   



NIntendo.

They have Retro Studios. They release Metroid Prime Trilogy. :D



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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Sony. None of Nintendo's titles have grabbed me like they have in the past, while Sony has delivered  some of my favourite games this generation. Uncharted 1 2, Killzone 2, Motorstorm and God of War 3 all push Sony over the edge.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

Fumanchu said:
CGI-Quality said:
Fumanchu said:

It seems like there's undue emphasis on the importance of first-party developers here.  Why should anyone care if Microsoft pays third-parties for more exclusives instead of owning the developer?

Well as Sony had to learn going from PS2 - PS3, that may not look well in the future. Having internal studios is always better than having to deal with IPs you don't own, even if you pay money. Just look at how many once exclusive titles have gone multiplat.

Secondly, I don't think Sony bought any new developers this generation(?)


nope they've bought a couple iirc, definitely Media Molecule (the LBP guys) as well as a smaller studio that was working on a game where you use recorded sounds to solve puzzles (not sure if they're going to make their own game or help with the games of others but they're definitely developers)



...

CGI-Quality said:
Fumanchu said:
CGI-Quality said:
Fumanchu said:

It seems like there's undue emphasis on the importance of first-party developers here.  Why should anyone care if Microsoft pays third-parties for more exclusives instead of owning the developer?

Well as Sony had to learn going from PS2 - PS3, that may not look well in the future. Having internal studios is always better than having to deal with IPs you don't own, even if you pay money. Just look at how many once exclusive titles have gone multiplat.

Well there's a couple of things wrong with that.  With Sony dominating marketshare with the PS2, I don't think they actually 'paid' for many of the third-party titles they had gifted as exclusives.  Secondly, I don't think Sony bought any new developers this generation(?), and with the early financial burden of the PS3's costs I'm not sure they have the luxury to offer developers bags of cash.  I'm just saying that I don't think Microsoft will be in the same situation, and I don't know why we're supposed to care that Lost Odyssey, Splinter Cell or Crackdown weren't first-party internal studio offerings?   

Why pay to get games that may eventually go multiplatform anyway, when you can buy and build internal studios - hence creating your own, realistic, brand?

Well I guess for one you're not tied down at all and have a bigger pool of developers to pick and choose to partner with.  I'm sure both strategies have their merits, but again I just don't see why the first-parties are compared over gaming libraries.



I chose Sony over Nintendo, but it could have been the other way around.



Sony > Nintendo >>>>>Microsoft