CGI-Quality said:
Fumanchu said:
CGI-Quality said:
Fumanchu said:
It seems like there's undue emphasis on the importance of first-party developers here. Why should anyone care if Microsoft pays third-parties for more exclusives instead of owning the developer?
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Well as Sony had to learn going from PS2 - PS3, that may not look well in the future. Having internal studios is always better than having to deal with IPs you don't own, even if you pay money. Just look at how many once exclusive titles have gone multiplat.
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Well there's a couple of things wrong with that. With Sony dominating marketshare with the PS2, I don't think they actually 'paid' for many of the third-party titles they had gifted as exclusives. Secondly, I don't think Sony bought any new developers this generation(?), and with the early financial burden of the PS3's costs I'm not sure they have the luxury to offer developers bags of cash. I'm just saying that I don't think Microsoft will be in the same situation, and I don't know why we're supposed to care that Lost Odyssey, Splinter Cell or Crackdown weren't first-party internal studio offerings?
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Why pay to get games that may eventually go multiplatform anyway, when you can buy and build internal studios - hence creating your own, realistic, brand?
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Well I guess for one you're not tied down at all and have a bigger pool of developers to pick and choose to partner with. I'm sure both strategies have their merits, but again I just don't see why the first-parties are compared over gaming libraries.