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Forums - Gaming - Why we SHOULDN'T SUPPORT online passes.... and USED GAME MARKET MATTERS

It's a slippery slope, people. Online pass is merely the first step towards not being able to resell the software at all, to EULA's getting more aggressive on the part of publishers.

 

It's fundamentally anti-consumer, and if you're not a publisher, you have to be opposed to this.



Monster Hunter: pissing me off since 2010.

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You do know that the alternative would be 100$ games... we wanted more, we demanded more, so it's not strange for publisher to find ways to get more money back from their investments..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

In my opinion what you said is complete utter rubbish.

 

I stand by the publishers and if someone purchases a game that is crap it is the own daft fault. If i purchase some underwear go home and try them on then decide i dont like them its a bit of tough shit.

You dont see PC gamers moaning that they have to purchase the games brand new. I really dont see the problem with this. It is not fare that a game can only sell like 1,000,000 copies but yet the game has been purchased by like 4,000,000 people and the dev didnt see a penny of it.

And activation fee to play online ontop of purchasing the game used is a good idea. The devs get some money back from it. Anyway and it will be better for people who dont play online anyway because they will be able to purchase the game even cheaper



Nobody's perfect. I aint nobody!!!

Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

1.) Used games will now be cheaper: For those of you who buy games that are primarily multiplayer, but only want to play the campaign, you may be able to get the game for $5 cheaper for example

2.) If there is a $5 fee, and the difference in game price is $5 cheaper that you can sell it for, on Amazon, you would actually only be making 85% of $5 less with their fees.  Not to mention, I think you are wrong in that games will directly be cheaper.  I think they may have about a 50% drop in price versus game pass price.  Regardless, it is irrelevent, as somebody else said, gaming is a luxury, you don't have to spend money on it.



Money can't buy happiness. Just video games, which make me happy.

Calmador said:
whatever said:

It just means that used games will now be worth $X less than they were before.  If a used game would normally go for $35, it will now go for $30 if they choose a $5 online fee.


And pay for something that's already been paid for... support essentailly theft? Pay for a game that didn't satisfy us (the new game buyer in particular)?


What was paid for by the new game buyer was a one use code to access online in addition to the game, how is it wroung for someone else who wants to play the same game online to have to buy the one use code again. Just imagine the code as a free gift fot the new game buyer. Hopefully this will stop Gamestops 55 for used if there is a 10 online code fee for games. I would prefer to pay 45 to them and 10 to the developers who actually deserve the money. Why are you so against letting the developers have there cut when it will likely cost you nothing to very little as these used games will have a lower resell value anyway.



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Oh and just to add on

Not all games that get sold back to the shop is because they didnt like it. More the point that some of them want another game thats newer so trade in a few of the old games. My brother used to do it all the time back in the days of the 10 pounds pocket money lol

 

 

I never purchase games 2nd hand. With that been said though i can never resist a 4 pound bargain ;)



Nobody's perfect. I aint nobody!!!

Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

Seece said:
Calmador said:

This is a serious issue to me and many other used game buyers/gamers out there and it's just as big of an issue to you too, the new game buyers/gamers alike and here's why:

The game that is bought used was obviously not good enough to keep for the gamer that bought it new. So why should developers get money for games that failed to provide us the consumers with what we wanted? The game was sold and the developers got money off an unsatisfied gamer who basically turned around and sold off or traded his new, now used game. Then a used game buyer/gamer comes around and gives this game a second chance, he/she plays it and keeps it... the developers of that game have now truly earned the purchase of the new game buyer/gamer. Now lets assume the satisfied used game buyer/gamer has tried the 7 day trail of online to see if it's worth buying the onlne pass and likes it and buys it. The developers have essentially just stolen whatever $ the online pass is worth from us the gamers because this game was already bought new for 60$, get it? This is a bit hard to explain but let me explain this in a different way just incase you didn't get it just yet, a game store or any game store for that matter always has a limited amount of copies of lets call it game X so if a gamer buys game X new or used they are buying the supply of game X in the market and if a game store runs out of game X then that game ran out of copies because so many people loved the game and kept it because they were that satisified... obviously the game is high in demand and the store will order more copies because of well deserved demand from us the consumers, the new/used game buyers/gamers. Yes even single player games should be so good that a gamer keeps it but then again... usually gamers who buy single player games buy it for different reasons (and will keep it if its good anyways) than a MP gamer would so  single player games also benefit from the used game market. Anyways this gives us the gamers a check on developers to make quality titles that are worth keeping. So online passes are not necassary for any reason at all since the used game market is actually something that helps the industry. Not to mention charging gamers $ for a game that was already sold to at full price... making games that failed to satisfy you cost more????????? Rewarding developers with an extra 5$ or whatever those online passes will cost for a product that failed to satisfy a new game buyer/gamer can't be good for the industry. Furthermore... yes if the online passes actually do happen and every MP game thats bought used requires an online pass everything will be evened out... but at who's cost? The used game buyer/gamer... the people that actually buy all the games out until the game store orders more copies because of such high demand because of well deserved demand. And guess who will benefit from this online pass scam... it will be the first developers/publishers who strike first with thier online pass requirements of used games. Developers/Publishers which will get extra revenue (if we support this) ... not because they're games are of high quality but because they were first to strike with this unessassry online pass scam.

I also want to point out the options we would lose. Like if you buy a game new and think it sucks, that game store you bought it from will NOT give you a full refund as that game is not considered used and you will be forced to either accept the rip off of a trade in you will get. Yes it isn't that bad at first but it gets worse and you know it. So sucks for you pal...you could've bought it used and gotten either a 7 day return policy or store credit in full (probably, but I havent seen a store not have such policies)... either way you DON'T lose like you would've if you bought new... but if the online passes well.... passes and happen then this kind of situation would be worse because you used that online pass code and now the used game doesn't have an online code your used copy will have to sell for -$ what new game sells and -$ an online code pass. Again buying a used game is a check on developers so your still helping the industry if you buy used and this is one option we as gamers would lose.

Bottom Line is that supporting online passes removes options you have now... sucks for on the budget gamers that wait until games are not 5$ cheaper but 30$ cheaper because that's how "wealthy" I am dam it!... gives developers money they didn't earn because the game was NOT good enought to be kept by the consumer and gives us the gamers a check to keep to the quality up and the games we don't like out of store shelves. Think about it, I think I have good reasoning and if not I welcome correction.

POWER TO THE DAM PLAYER

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Rubbish. Unless you're a collector like me, then there is really NO reason to keep a single player experience game like Bioshock, and that deserves all the sales it can get. Just face facts, gaming is a luxury. You have no right to moan about not being able to afford top whack .....

You're implying that usually, single player games are not worth keeping wich isn't true at all. I can think of lots of single player games that are woth keeping because of either content or design, like Lylatwars or Oblivion. 

Usually, Single player games that are not worth keeping are not worth keeping precisely becasue they didn't offer enough entertainement, and that's the developer's fault.



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mchaza said:

Yep and if everyone was like you

you will see less and less inotive games and will be tuck with the same old games that will start getting big numbers on the end. because Used games ups the risks and developers and publishers dont want that risk 

 

lets say they need 1 million copies of the game to break even 

250,000 people buy the game new: the devoloper gets the money but needs another 750,000 new copies sold to break even or else they go bust and close down and wont be heard of again or will stop making that game. 

out of those 250,000 sales majority are sold back used, new gamers buy the used games instead of new since its cheaper, they then re sell the game and its re bought again in an endless cycle. 

in the end only 250,000 are sold. but 1 million  gamers have played the game. if there was no used games then the developer would make an another game for.

 

another issue with Used games is that the difference between an used game and an new one is absolutely zero, while if you buy an used car they have an higher chance of breaking down, may be wore out. but an game can last years and years and still be in prefect condition and offer the same as the new product. 

Used games are crippling the industry. If there was no used game sales, the sales of games would be much higher, more innovative games would be released and much bigger and bolder games would hit the stores with publishers investing more money due to the risk and with that the gamer Wins all the time. 

So here is something for you: would you pay less and see the industry and your favourite past time crumble or pay the little bit more and help the industry grow and produce you more and more games. 

Another future scenario would be the industry ceasing to fool around and actually begin to make more games worth keeping.

Used games have never crippled the industry, it's the industry that is crippling itself.

The numbers in your description are severely off. In your scenario, the game sold well initially, then the people who bought it became borde with it and sold it, then the ones who bought it used sold it, and then the used used buyers sold it again. Must have been a terrible game.



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Used games are killing the industry. I support the online passes.

Hell I'd even go as far as a registration code for games that you only get if you buy a new copy (you can't buy the code at all) rendering used games completely useless even for single player.



.jayderyu said:

Movie Makers spend MILLIONS of dollars on developing a movie for you entertainment. This is there effort, their work, their man hours. So many movies get a lot of shit including movie like Avatar. Where a director, artist, actor, writer, QA, sound.... who spend thousands of hours to work on the movie. This is their work. It's developers money to have these games made. 

Then there are those people who stand over a game and shit on it because it's not good enough. Then theres people who in a way WORSE get the movie and don't give a cent to the people who made it. Why the hell should one qaulity of movie be more important than another?     do you really think that these people who spend hours of work on a movie should not get paid? you want these people to go out of business? When you don't buy a movie it's no different than pirates.

I've bought used movies. I know I will continue to buy used movies, but if developers want to give an incentive to buy new. Then hell yes. These developers should get their money even if it's a low "qaulity" movie. This PRO used game market stance is just selfish. You as a consumer are 1/3 part of the industry. When you buy used and are pro used, you are damaging another 1/3 while giving extra to the other 1/3. 

Heres my suggestion instead. Advocate good online passes by buying them new. Then convince people to NOT buy the ones abused. You know the ones where the DLC is no more than a bit switch in the save game file to activate new colours. I'm looking at you CAPCOM.


Seriously this anti online pass is getting disgusting.

Just to show how ridiculous that sounded.

I especially disagree with this part "You as a consumer are 1/3 part of the industry. When you buy used and are pro used, you are damaging another 1/3 while giving extra to the other 1/3. "

Customers are 100% of the industry. If there was no market, there would be no industry. Customers should not serve the industry, it's the other way around, the industry should ALWAYS do what its customers want.



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